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Boss

Hydra

Hydra is a boss of the tank type found in Atlans.

Lore

The Hydra is the boss of Atlans, a many-headed sea serpent that slept in the trenches beneath the city since before the Archangels. Some say it was her awakening, not a storm, that sank Atlans; the rotten mana has only made her hungrier.

Gigantic and resilient, she endures enormous punishment while her heads take turns attacking. When a hero gets too close, she opens every mouth at once and delivers Abyssal Bite, a strike that rises from the darkest depths of the ocean.

Special attack

Abyssal Bite: every 4 attacks, Hydra hits for 168% of its normal damage. Loot focus: Armor (Standard).

Where Hydra appears

MapRoleRequirementHPDamageDefenseEXPGold
AtlansBossLevel 443,1159388334130

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

As a boss, Hydra drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Atlans.

Drop chances in Atlans

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment100%
Blacksmith Scroll2%
Jewel of Bless (PT)0.56% (1 in 178)
Jewel of Soul (PT)0.37% (1 in 268)
Jewel of Chaos (PT)0.0052% (1 in 19,000)
Taming Seal (PT)0.15% (1 in 667)
Ascension Core1.5%

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Uncommon87%
Rare12%
Epic0.3% (1 in 333)
Legendary0.008% (1 in 12,000)
Ancient0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment100%100%100%
Blacksmith Scroll2%2%2%
Jewel of Bless (PT)0.56% (1 in 178)2.5%2.3%
Jewel of Soul (PT)0.37% (1 in 268)1.6%1.5%
Jewel of Chaos (PT)0.0052% (1 in 19,000)0.023% (1 in 4,400)0.021% (1 in 4,700)
Taming Seal (PT)0.15% (1 in 667)0.15% (1 in 667)0.15% (1 in 667)
Ascension Core1.5%1.5%1.5%
RarityNormalHardHardcore
Uncommon87%87%87%
Rare12%12%12%
Epic0.3% (1 in 333)0.45% (1 in 222)0.75% (1 in 133)
Legendary0.008% (1 in 12,000)0.012% (1 in 8,300)0.02% (1 in 5,000)
Ancient0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Atlans