Boss
Kundun
Kundun is a boss of the tank type found in Kalima 7.
Lore
Kundun is the Demon Emperor, the one who broke the Archangels' chains on the Night of the Broken Seal and unleashed his legions upon the Continent. In Kalima 7, beyond every circle, he waits on a throne carved at the rim of the void, from which the rotten mana seeps into the world like blood from an open wound.
In battle, Kundun neither runs nor dodges: he endures punishment like a mountain and lets the hero wear themselves out against him. When his patience runs dry, he raises his arms and unleashes Wrath of Kundun, a wave of dark power that shakes the whole circle. Lorencia's bards sing of whoever brings him down, yet the rifts he tore open remain out there.
Special attack
Wrath of Kundun: every 4 attacks, Kundun hits for 185% of its normal damage and ignores 18% of your defense. Loot focus: Armor (Advanced).
Where Kundun appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kalima 7 | Boss | Level 260 | 31,442 | 407 | 210 | 3,319 | 927 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Kundun drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Kalima 7.
Drop chances in Kalima 7
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.1% |
| Jewel of Soul (PT) | 1.4% |
| Jewel of Chaos (PT) | 0.02% (1 in 5,100) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.39% (1 in 255) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.1% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.4% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.02% (1 in 5,100) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.39% (1 in 255) | 0.39% (1 in 255) | 0.39% (1 in 255) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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