Weapon • Warrior
Flameberge
Flameberge is weapon 20 of 37 for the Warrior, and it drops in Kalima 3, Kalima 4, Kalima 5.
Lore
The Flameberge has a blade that ripples like a living flame. The smiths who made it wanted a sword that would recall fire even when cold, so they forged it in a dragon's breath, hammering every curve while the metal still glowed.
It is the weapon of a Warrior who pushes forward without retreating, even as the lands turn gray around him. It usually falls from the Illusion of Kundun guarding Kalima 3 and Kalima 4, and from the hordes that fill Kalima 5.
Where Flameberge drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 3 | Level 214 | Boss (sometimes) |
| Kalima 4 | Level 225 | Boss (sometimes) |
| Kalima 5 | Level 237 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Flameberge stats by rarity
Base stats of a Flameberge +0 dropped in Kalima 3. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.5% • ATK +30 • STR +8 • Dano +1.5% |
| Uncommon | Total damage +3.7% • ATK +49 • STR +11 • Dano +1.9% |
| Rare | Total damage +5% • ATK +75 • STR +18 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +7.4% • ATK +120 • STR +29 • Damage +2.8% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.7% • ATK +192 • STR +46 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +14.9% • ATK +298 • STR +73 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +22.3% • ATK +378 • STR +92 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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