Area 23
Kalima 4
Kalima 4 is area 23 of 51 in Continent of Legend. It requires level 225, has 7 monster types and the boss Illusion of Kundun.
Lore
Kalima 4 is the fourth circle of Kalima, the halfway point to Kundun's throne and the hottest of them all. The ground here is split by veins of fire, and enormous forges of black stone work without pause. This is where the legion makes its weapons and armor, beating metal on anvils the size of houses to the sound of hammers that never rest.
The soldiers who leave the forges carry the heat in their bodies. Infernal Aegis bear shields still red from the fire, Infernal Rogue Centurions and Infernal Death Centurions march with freshly tempered blades, and Infernal Blood Soldiers glow like hot iron. Infernal Necrons, Infernal Schrikers and Infernal Death Angels leave burning footprints wherever they go, so that the path behind them glows long after they have passed.
All of them fight up close, and every blow feels like it came straight off an anvil. Veterans say crossing this circle is like walking inside a furnace, and that you only move forward once your armor has given up on cooling. Guarding the main forge is the Illusion of Kundun, now wreathed in flame. Its Colossal Impact falls like a smith's hammer on the glowing ground.
Monsters in Kalima 4
The horde of Kalima 4 comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Kalima 4

Illusion of Kundun
Tank • HP 22,142 • Damage 326 • Defense 184
Special attack: Colossal Impact, every 4 attacks (170% of damage).
Loot focus: Armor (Advanced).
Best drops in Kalima 4 by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Dragon Spear | Flameberge |
| Helm | Lazy Wind Helm | Dragon Knight Helm |
| Armor | Lazy Wind Armor | Dragon Knight Armor |
| Boots | Lazy Wind Boots | Dragon Knight Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Chromatic Staff | Spite Staff |
| Helm | Darkangel Wizard Helm | Holyangel Wizard Helm |
| Armor | Darkangel Wizard Armor | Holyangel Wizard Armor |
| Boots | Darkangel Wizard Boots | Holyangel Wizard Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Arrow Viper Bow | Devil Crossbow |
| Helm | Sylphid Ray Helm | Sticky Helm |
| Armor | Sylphid Ray Armor | Sticky Armor |
| Boots | Sylphid Ray Boots | Sticky Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Soul Magic Sword | Awakening Soul Magic Sword |
| Helm | Holyangel Magic Helm | Soul Magic Helm |
| Armor | Holyangel Magic Armor | Soul Magic Armor |
| Boots | Holyangel Magic Boots | Soul Magic Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Scepter | Darkangel Scepter |
| Helm | Bloodangel Lord Helm | Darkangel Lord Helm |
| Armor | Bloodangel Lord Armor | Darkangel Lord Armor |
| Boots | Bloodangel Lord Boots | Darkangel Lord Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Glaive | Darkangel Glaive |
| Helm | Holyangel Summoner Helm | Soul Summoner Helm |
| Armor | Holyangel Summoner Armor | Soul Summoner Armor |
| Boots | Holyangel Summoner Boots | Soul Summoner Boots |
| Pendant | Solid Symbol | Necklace of Agony |
| Ring | Ring of Wind | Ring of Magic |
Drop chances in Kalima 4
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.25% (1 in 408) | 1.9% |
| Jewel of Soul (PT) | 0.16% (1 in 612) | 1.3% |
| Jewel of Chaos (PT) | 0.0011% (1 in 92,000) | 0.017% (1 in 5,700) |
| Taming Seal (PT) | 0.16% (1 in 612) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.35% (1 in 286) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.35% (1 in 286) | — | 0.35% (1 in 286) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Kalima 4 on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 225 | Normal |
| Hard | Level 225 • 41 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 225 • 449 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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