Set • Warrior
Plate Set
The Plate set is armor family 5 of 27 for the Warrior: Plate Helm, Plate Armor, Plate Boots.
Lore
The Plate set is made of thick slabs of hammered steel joined by wide rivets. It was created by the miner-soldiers who went down into the Dungeon to seal the passages torn open by rotten mana, where every bend in the tunnel hid an armed skeleton.
It is heavy, loud and nearly impossible to pierce, exactly the way a Warrior likes it. Plate Helm, Plate Armor and Plate Boots usually drop from the Dungeon's boss, and they also appear in the sunken ruins of Atlans and on the floors of Lost Tower.
Pieces of the Plate set
Wearing the pieces together, the set grants the Fortress bonus: +5% max HP with all 3 pieces, and half of it with 2.
Where the Plate set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Dungeon | Level 34 | Boss (sometimes) |
| Atlans | Level 44 | Monsters |
| Lost Tower | Level 53 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Dungeon.
Plate Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +8 • VIT +4 • DEF +1% • HP +1% • HP +32 |
| Uncommon | Total HP and DEF +0.8% • DEF +11 • VIT +7 • DEF +1.3% • HP +1.3% • HP +44 |
| Rare | Total HP and DEF +1.1% • DEF +18 • VIT +10 • DEF +1.7% • HP +1.7% • HP +70 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +29 • VIT +17 • DEF +2% • HP +2% • HP +114 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +49 • VIT +26 • DEF +2.3% • HP +2.3% • HP +195 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +73 • VIT +40 • DEF +2.6% • HP +2.6% • HP +291 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.9% • DEF +92 • VIT +51 • DEF +2.6% • HP +2.6% • HP +369 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Plate Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +12 • VIT +6 • DEF +1.5% • HP +1.3% • HP +48 |
| Uncommon | Total HP and DEF +0.8% • DEF +18 • VIT +9 • DEF +2% • HP +1.7% • HP +71 |
| Rare | Total HP and DEF +1.1% • DEF +28 • VIT +15 • DEF +2.5% • HP +2.1% • HP +110 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +46 • VIT +23 • DEF +3% • HP +2.5% • HP +183 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • DEF +72 • VIT +36 • DEF +3.4% • HP +2.9% • HP +286 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • DEF +113 • VIT +55 • DEF +3.9% • HP +3.3% • HP +451 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.9% • DEF +143 • VIT +69 • DEF +3.9% • HP +3.3% • HP +572 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Plate Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • AGI +8 • Atk/s +0.8% • Dodge +0.7% • HP +16 |
| Uncommon | Total HP and DEF +0.8% • AGI +11 • Atk/s +1.1% • Dodge +0.9% • HP +22 |
| Rare | Total HP and DEF +1.1% • AGI +18 • Atk/s +1.4% • Dodge +1.1% • HP +35 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • AGI +29 • Atk/s +1.6% • Dodge +1.3% • HP +57 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.4% • AGI +49 • Atk/s +1.9% • Dodge +1.5% • HP +98 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.3% • AGI +73 • Atk/s +2.2% • Dodge +1.7% • HP +145 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.9% • AGI +92 • Atk/s +2.2% • Dodge +1.7% • HP +185 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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