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Monster

Ashen Rogue Centurion

Ashen Rogue Centurion is a monster of the melee type found in Kalima 2.

Lore

Ashen Rogue Centurion is the renegade centurion who wandered even deeper into Kalima. In the second layer, ash covered his armor and erased the crest of his old human legion. He no longer remembers betraying anyone; he only remembers that he must guard the grey paths of Kalima 2.

He fights up close, with short, quick sword strikes, switching between attack and retreat. He uses the drifting ash to hide his movements and appears from the side when least expected. Anyone facing him needs to watch their flanks. His orders come out hoarse with smoke.

Where Ashen Rogue Centurion appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 2HordeLevel 2034,4642425923384

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Ashen Rogue Centurion drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 2.

Drop chances in Kalima 2

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.22% (1 in 444)
Jewel of Soul (PT)0.15% (1 in 667)
Jewel of Chaos (PT)0.001% (1 in 100,000)
Taming Seal (PT)0.15% (1 in 667)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.22% (1 in 444)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.15% (1 in 667)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.001% (1 in 100,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.15% (1 in 667)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 2