Area 21
Kalima 2
Kalima 2 is area 21 of 51 in Continent of Legend. It requires level 203, has 7 monster types and the boss Illusion of Kundun.
Lore
Kalima 2 is the second circle of Kalima, a plain where ash never stops falling. Here the fire of the first war between the Archangels and Kundun burned an entire city, leaving a grey desert of melted statues and crooked columns. No wind blows; the ash simply drifts down, slow and endless, covering the footsteps of anyone who tries to press on.
The troops of the first circle come down this far, but the ash has changed them. Ashen Aegis carry shields crusted with embers, Ashen Rogue Centurions and Ashen Death Centurions command squads of Ashen Blood Soldiers, and Ashen Necrons move like smoke that has taken shape. The Ashen Schrikers and Ashen Death Angels seem made of the very dust of the burned city.
They all fight up close, surrounding the hero in ash that clouds every view. The strangest thing about this circle is the silence: not even the blows make a sound, as if the plain swallowed every noise. At its center the Illusion of Kundun waits once more, a little more solid than before, as if the Emperor's will were drawing nearer. Its Colossal Impact throws up clouds of ash in every direction.
Monsters in Kalima 2
The horde of Kalima 2 comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Kalima 2

Illusion of Kundun
Tank • HP 17,608 • Damage 282 • Defense 169
Special attack: Colossal Impact, every 4 attacks (170% of damage).
Loot focus: Armor (Advanced).
Best drops in Kalima 2 by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Sonic Blade | Dragon Spear |
| Helm | Bloodangel Knight Helm | Lazy Wind Helm |
| Armor | Bloodangel Knight Armor | Lazy Wind Armor |
| Boots | Bloodangel Knight Boots | Lazy Wind Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Miracle Staff | Chromatic Staff |
| Helm | Venom Mist Helm | Darkangel Wizard Helm |
| Armor | Venom Mist Armor | Darkangel Wizard Armor |
| Boots | Venom Mist Boots | Darkangel Wizard Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Dark Stinger Bow | Arrow Viper Bow |
| Helm | Bloodangel Elf Helm | Sylphid Ray Helm |
| Armor | Bloodangel Elf Armor | Sylphid Ray Armor |
| Boots | Bloodangel Elf Boots | Sylphid Ray Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Holyangel Magic Sword | Soul Magic Sword |
| Helm | Darkangel Magic Helm | Holyangel Magic Helm |
| Armor | Darkangel Magic Armor | Holyangel Magic Armor |
| Boots | Darkangel Magic Boots | Holyangel Magic Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Thunderbolt | Bloodangel Scepter |
| Helm | Ambition Helm | Bloodangel Lord Helm |
| Armor | Ambition Armor | Bloodangel Lord Armor |
| Boots | Ambition Boots | Bloodangel Lord Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Glaive of Archangel | Bloodangel Glaive |
| Helm | Darkangel Summoner Helm | Holyangel Summoner Helm |
| Armor | Darkangel Summoner Armor | Holyangel Summoner Armor |
| Boots | Darkangel Summoner Boots | Holyangel Summoner Boots |
| Pendant | Pendant of Ability | Solid Symbol |
| Ring | Ring of Wind | Ring of Magic |
Drop chances in Kalima 2
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.22% (1 in 444) | 1.7% |
| Jewel of Soul (PT) | 0.15% (1 in 667) | 1.2% |
| Jewel of Chaos (PT) | 0.001% (1 in 100,000) | 0.016% (1 in 6,300) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.32% (1 in 309) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.32% (1 in 309) | — | 0.32% (1 in 309) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Kalima 2 on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 203 | Normal |
| Hard | Level 203 • 36 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 203 • 433 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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