Boss
Core Magriffy
Core Magriffy is a boss of the tank type found in Nars.
Lore
Core Magriffy is the guardian of the mana core of Nars, a creature of crystal and metal built around a pulsing stone. The ancient keepers raised it to protect the core from thieves; the rotten mana seeped in through the stone and turned the protector into a living prison for itself.
Huge and almost motionless, it withstands blows that would shatter anything else, as its crystal plates close tightly over the core. When the pressure inside becomes unbearable, it opens its chest and releases Core Explosion, a wave of raw energy that sweeps away everything around it.
Special attack
Core Explosion: every 4 attacks, Core Magriffy hits for 179% of its normal damage and ignores 12% of your defense. Loot focus: Armor (Advanced).
Where Core Magriffy appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Nars | Boss | Level 194 • 1 Reset | 42,522 | 491 | 235 | 4,536 | 1,212 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Core Magriffy drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Nars.
Drop chances in Nars
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 2.5% |
| Jewel of Soul (PT) | 1.7% |
| Jewel of Chaos (PT) | 0.023% (1 in 4,300) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.31% (1 in 320) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 2.5% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1.7% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.023% (1 in 4,300) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.31% (1 in 320) | 0.31% (1 in 320) | 0.31% (1 in 320) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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