Area 31
Nars
Nars is area 31 of 51 in Continent of Legend. It requires level 194 • 1 reset, has 3 monster types and the boss Core Magriffy.
Lore
Nars is a city suspended on crystal pillars, raised by the same mages of Uruk Mountain to guard the heart of mana that fed the whole region. Its narrow streets spiral around a glowing core, and every house had a channel through which energy flowed like water. It was the brightest place on the Continent; on clear nights its glow could be seen whole kingdoms away.
That same light became its downfall. The rotten mana flowed down from the mountain through the channels and reached the core, which began to beat out of rhythm like a sick heart. The townsfolk fled in time, but the city's elemental spirits had nowhere to go: the corruption took them, and now they watch the empty streets, repeating the patrols the mages taught them, only now against every living thing.
The creatures of Nars are kin to those of Uruk Mountain, but denser, charged with the core's energy. Nars Devil Fairy, Nars Elemental Beast and Nars Elemental Knight cast spells that sweep across the squares from end to end. At the center of it all throbs Core Magriffy, the core itself, now possessed of will and fear. When threatened, it unleashes Core Explosion, a wave of light that sweeps through the entire city.
Monsters in Nars
The horde of Nars comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Nars

Core Magriffy
Tank • HP 42,522 • Damage 491 • Defense 235
Special attack: Core Explosion, every 4 attacks (179% of damage, ignores 12% of defense).
Loot focus: Armor (Advanced).
Best drops in Nars by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Sword of Archangel | Bloodangel Sword |
| Helm | Holyangel Knight Helm | Soul Knight Helm |
| Armor | Holyangel Knight Armor | Soul Knight Armor |
| Boots | Holyangel Knight Boots | Soul Knight Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Staff of Archangel | Holyangel Staff |
| Helm | Blue Eye Wizard Helm | Silver Heart Wizard Helm |
| Armor | Blue Eye Wizard Armor | Silver Heart Wizard Armor |
| Boots | Blue Eye Wizard Boots | Silver Heart Wizard Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Bow | Darkangel Bow |
| Helm | Soul Elf Helm | Blue Eye Elf Helm |
| Armor | Soul Elf Armor | Blue Eye Elf Armor |
| Boots | Soul Elf Boots | Blue Eye Elf Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Silver Heart Magic Sword | Manticore Magic Sword |
| Helm | Blue Eye Magic Helm | Silver Heart Magic Helm |
| Armor | Blue Eye Magic Armor | Silver Heart Magic Armor |
| Boots | Blue Eye Magic Boots | Silver Heart Magic Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Blue Eye Scepter | Silver Heart Scepter |
| Helm | Blue Eye Lord Helm | Silver Heart Lord Helm |
| Armor | Blue Eye Lord Armor | Silver Heart Lord Armor |
| Boots | Blue Eye Lord Boots | Silver Heart Lord Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Summoner
Drop chances in Nars
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.33% (1 in 307) | 2.5% |
| Jewel of Soul (PT) | 0.22% (1 in 460) | 1.7% |
| Jewel of Chaos (PT) | 0.0015% (1 in 69,000) | 0.023% (1 in 4,300) |
| Taming Seal (PT) | 0.22% (1 in 460) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.31% (1 in 320) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.31% (1 in 320) | — | 0.31% (1 in 320) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Nars on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 194 • 1 Reset | Normal |
| Hard | Level 194 • 69 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 194 • 520 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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