Monster and boss
Crimson Harpy
Crimson Harpy is a boss of the melee type found in Burning Kethotum.
Lore
The Crimson Harpy is the boss of Burning Kethotum, the harpy who led her sisters away from the ancient ruins and built her nest at the heart of the blaze. Her feathers have become flames, and from afar she looks like a torch flying over the burning city.
She attacks up close, diving with blazing talons and scattering sparks with every wingbeat. When she finds the right moment, she comes down with Brutal Strike, a blow that crushes the hero's guard. Facing her demands constant attention to the sky.
Special attack
Brutal Strike: every 4 attacks, Crimson Harpy hits for 161% of its normal damage. Loot focus: Balanced (Endgame).
Where Crimson Harpy appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Burning Kethotum | Horde | Level 238 • 2 Resets | 55,183 | 1,224 | 159 | 2,490 | 665 |
| Burning Kethotum | Boss | Level 238 • 2 Resets | 118,696 | 953 | 270 | 10,953 | 2,454 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Crimson Harpy drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Burning Kethotum.
Drop chances in Burning Kethotum
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.45% (1 in 223) |
| Jewel of Soul (PT) | 0.3% (1 in 335) |
| Jewel of Chaos (PT) | 0.002% (1 in 50,000) |
| Taming Seal (PT) | 0.3% (1 in 335) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.45% (1 in 223) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.3% (1 in 335) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.002% (1 in 50,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.3% (1 in 335) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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