Monster
Cursed Blood Soldier
Cursed Blood Soldier is a monster of the melee type found in Kalima 5.
Lore
The Cursed Blood Soldier carries a chain fastened to his wrist, and at its end there is nothing. In Kalima 5, every soldier is bound by a curse to a blood promise made to Kundun, and the chain is the visible reminder that the debt never ends.
He fights up close, swinging the empty chain as a distraction and striking with a short sword when the hero looks the wrong way. He lacks skill, but never lacks company: he is rarely seen alone, and the clinking of many empty chains is the first sign that a whole squad is drawing near.
Where Cursed Blood Soldier appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kalima 5 | Horde | Level 237 | 6,873 | 319 | 70 | 350 | 121 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Cursed Blood Soldier drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 5.
Drop chances in Kalima 5
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.26% (1 in 392) |
| Jewel of Soul (PT) | 0.17% (1 in 587) |
| Jewel of Chaos (PT) | 0.0011% (1 in 88,000) |
| Taming Seal (PT) | 0.17% (1 in 587) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.26% (1 in 392) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.17% (1 in 587) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0011% (1 in 88,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.17% (1 in 587) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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