Monster
Cursed Schriker
Cursed Schriker is a monster of the melee type found in Kalima 5.
Lore
The Cursed Schriker is a scream cursed never to end. In Kalima 5, Kundun's sorcerers trapped a prisoner's voice inside a crooked, long-nailed body, and since then the creature has been unable to fall silent, not even for a single breath.
The endless howl wears on the ears and muddles the hero's footing. Taking advantage of that, it leaps in and fights up close, scratching and biting. On its own it is more nuisance than threat, but in a pack it turns any clearing into a nightmare of noise and claws.
Where Cursed Schriker appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kalima 5 | Horde | Level 237 | 8,756 | 379 | 82 | 440 | 152 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Cursed Schriker drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 5.
Drop chances in Kalima 5
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.26% (1 in 392) |
| Jewel of Soul (PT) | 0.17% (1 in 587) |
| Jewel of Chaos (PT) | 0.0011% (1 in 88,000) |
| Taming Seal (PT) | 0.17% (1 in 587) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.26% (1 in 392) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.17% (1 in 587) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0011% (1 in 88,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.17% (1 in 587) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Wiki
Play free





