Monster and boss
Dark Sapi Queen
Dark Sapi Queen is a boss of the magic type found in Swamp of Destruction.
Lore
The Dark Sapi Queen is the boss of the Swamp of Destruction, queen of the winged creatures living in the marsh's mist. She once ruled the crystal pools of a fairy folk, but when the rotten mana took the bog, she chose to reign over darkness rather than abandon her throne.
She fights from a distance with shadow magic, weaving spells from silt and mist. When her scepter lights up, she unleashes Arcane Burst, a wave that hurls black water in every direction. Clearing her swarm first leaves the queen exposed.
Special attack
Arcane Burst: every 4 attacks, Dark Sapi Queen hits for 161% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Endgame).
Where Dark Sapi Queen appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Swamp of Destruction | Horde | Level 306 • 3 Resets | 135,334 | 2,648 | 207 | 6,060 | 1,421 |
| Swamp of Destruction | Boss | Level 306 • 3 Resets | 282,913 | 2,018 | 351 | 24,329 | 4,783 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Dark Sapi Queen drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Swamp of Destruction.
Drop chances in Swamp of Destruction
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.52% (1 in 193) |
| Jewel of Soul (PT) | 0.35% (1 in 289) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) |
| Taming Seal (PT) | 0.35% (1 in 289) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.52% (1 in 193) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.35% (1 in 289) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.35% (1 in 289) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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