Monster
Death Centurion
Death Centurion is a monster of the melee type found in Kalima 1.
Lore
Death Centurion is the undead officer who commands the troops of Kalima. Unlike the Rogue Centurion, he was never human: Kundun shaped him from the fear soldiers feel toward their own generals. He wears a black-crested helm and a cloak that dissolves into smoke at its edges.
He fights up close, with a heavy sword and a spiked shield, always surrounded by soldiers. He strikes hard and likes to push the hero into the enemy ranks. Bringing him down throws the troops around him into disarray for a moment. His command cry echoes through the mists of Kalima and makes the soldiers tighten their formation.
Where Death Centurion appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kalima 1 | Horde | Level 191 | 5,111 | 268 | 66 | 264 | 97 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Death Centurion drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 1.
Drop chances in Kalima 1
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.21% (1 in 465) |
| Jewel of Soul (PT) | 0.14% (1 in 698) |
| Jewel of Chaos (PT) | 0.00096% (1 in 100,000) |
| Taming Seal (PT) | 0.14% (1 in 698) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.21% (1 in 465) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.14% (1 in 698) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00096% (1 in 100,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.14% (1 in 698) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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