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Monster

Blood Soldier

Blood Soldier is a monster of the melee type found in Kalima 1.

Lore

Blood Soldier is a crimson-armored soldier that marches through the mists of Kalima. Kundun created these warriors from the memories of battles he won, giving form to the recollection of every enemy he defeated. That is why every Blood Soldier wears a different face, and none remembers its own name.

It fights up close, with spear and shield, advancing in tight lines. It is fierce and never retreats, always pushing forward. Anyone facing a group of them must open space on the flanks before the line closes. Heroes who fought in Kalima say that sometimes they recognize a familiar face among them.

Where Blood Soldier appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 1HordeLevel 1914,2402355922282

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Blood Soldier drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 1.

Drop chances in Kalima 1

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.21% (1 in 465)
Jewel of Soul (PT)0.14% (1 in 698)
Jewel of Chaos (PT)0.00096% (1 in 100,000)
Taming Seal (PT)0.14% (1 in 698)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.21% (1 in 465)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.14% (1 in 698)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00096% (1 in 100,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.14% (1 in 698)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 1