Monster
Death King
Death King is a monster of the tank type found in Lost Tower.
Lore
The Death King is a dead king who took the empty throne of Lost Tower after the order of mages fell. No one knows which kingdom he came from; all anyone knows is that he wears a crown of black iron and that the tower's other dead bow when he passes.
He is imposing and extremely tough, withstanding blows that would fell any knight. He fights calmly, like someone with all eternity at his disposal, and a hero needs stamina to wear his resistance down. It is said he still holds audiences for courtiers who are long gone, and that his hollow voice echoes through the empty halls whenever a hero crosses the threshold of the throne room.
Where Death King appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Lost Tower | Horde | Level 53 | 1,387 | 115 | 54 | 65 | 30 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Death King drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Lost Tower.
Drop chances in Lost Tower
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.083% (1 in 1,200) |
| Jewel of Soul (PT) | 0.055% (1 in 1,800) |
| Jewel of Chaos (PT) | 0.00037% (1 in 270,000) |
| Taming Seal (PT) | 0.055% (1 in 1,800) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.083% (1 in 1,200) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.055% (1 in 1,800) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00037% (1 in 270,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.055% (1 in 1,800) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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