Monster
Debenter Elemental Knight
Debenter Elemental Knight is a monster of the magic type found in Debenter.
Lore
The Debenter Elemental Knight is a knight of Debenter's old guard, armed with elemental relics the city's scholars once kept in their vaults. When the rifts opened, the guard donned the relics to defend the walls, and the rotten mana slipped in through the gaps in the armor.
Today he patrols the ruined streets and attacks from afar, with spells that spring from the tip of his sword and explode in colorful flashes. He keeps a soldier's posture, as if still on duty, and falls back in good order whenever the hero comes near.
Where Debenter Elemental Knight appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Debenter | Horde | Level 170 • 1 Reset | 11,484 | 547 | 84 | 595 | 196 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Debenter Elemental Knight drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Debenter.
Drop chances in Debenter
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.31% (1 in 327) |
| Jewel of Soul (PT) | 0.2% (1 in 490) |
| Jewel of Chaos (PT) | 0.0014% (1 in 74,000) |
| Taming Seal (PT) | 0.2% (1 in 490) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.31% (1 in 327) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.2% (1 in 490) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0014% (1 in 74,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.2% (1 in 490) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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