Monster
Debenter Elemental Beast
Debenter Elemental Beast is a monster of the magic type found in Debenter.
Lore
The Debenter Elemental Beast is a mana creature that has made Debenter's empty squares its hunting ground. The townsfolk believed it was a guardian of the city, a living statue of the ancient founders; when corruption came, the statue stepped down from its pedestal and forgot whom it was meant to protect.
It fights with magic from afar, unleashing waves of energy that make the cobblestones jump. It moves heavily, but its magic reaches far, and it does not need to chase anyone to be dangerous. It only has to stand in the middle of the square and wait for the hero to step into its territory.
Where Debenter Elemental Beast appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Debenter | Horde | Level 170 • 1 Reset | 9,632 | 482 | 75 | 504 | 166 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Debenter Elemental Beast drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Debenter.
Drop chances in Debenter
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.31% (1 in 327) |
| Jewel of Soul (PT) | 0.2% (1 in 490) |
| Jewel of Chaos (PT) | 0.0014% (1 in 74,000) |
| Taming Seal (PT) | 0.2% (1 in 490) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.31% (1 in 327) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.2% (1 in 490) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0014% (1 in 74,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.2% (1 in 490) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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