Monster
Glacier Wyrm
Glacier Wyrm is a monster of the melee type found in Coroa de Geada.
Lore
The Glacier Wyrm is a colossal serpent living inside the glaciers of Coroa de Geada, carving tunnels through the ice the way a worm burrows through soil. Travelers hear it gliding beneath their feet long before they see it, and when it emerges, the ice walls collapse all around.
It attacks up close, bursting from the frozen ground with deep bites and wrapping the hero in its frost-covered body. It is patient and prefers ambush; anyone who walks carelessly over the glaciers becomes easy prey. The hero's heavy steps make the ice vibrate, and it always knows where he is.
Where Glacier Wyrm appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Coroa de Geada | Horde | Level 350 • 800 Resets | 3,465,000 | 12,180 | 19,756 | 324 | 96 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Glacier Wyrm drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Coroa de Geada.
Drop chances in Coroa de Geada
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.1% (1 in 984) |
| Jewel of Soul (PT) | 0.068% (1 in 1,500) |
| Jewel of Chaos (PT) | 0.00045% (1 in 220,000) |
| Taming Seal (PT) | 0.068% (1 in 1,500) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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