Monster
Mine Carrier
Mine Carrier is a monster of the melee type found in Cubera Mine.
Lore
The Mine Carrier is the hauler of Cubera Mine, a massive laborer who used to carry the mined crystals to the surface in baskets strapped to his back. The rotten mana that tainted the mine fused the basket to his body, and now he forever bears a load of dark stones that glow without light.
He fights up close, swinging his body to hit the hero with the weight of his load and with his calloused fists. He is slower than the diggers, but every blow knocks you back. In the narrow tunnels, anyone caught between a Mine Carrier and the wall regrets it quickly.
Where Mine Carrier appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Cubera Mine | Horde | Level 259 • 1 Reset | 21,190 | 651 | 104 | 1,014 | 296 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Mine Carrier drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Cubera Mine.
Drop chances in Cubera Mine
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.38% (1 in 265) |
| Jewel of Soul (PT) | 0.25% (1 in 398) |
| Jewel of Chaos (PT) | 0.0017% (1 in 60,000) |
| Taming Seal (PT) | 0.25% (1 in 398) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.38% (1 in 265) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.25% (1 in 398) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0017% (1 in 60,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.25% (1 in 398) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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