Monster and boss
Dead Porter
Dead Porter is a boss of the melee type found in Cubera Mine.
Lore
The Dead Porter is the boss of Cubera Mine, the foreman who counted every ore basket and every man who went down the shafts. When the mine caved in, he refused to leave the darkness without his full crew, and the rotten mana turned that stubbornness into a huge body of bone, chain and stone.
It fights up close, dragging hauling chains still tangled with bits of mine cart. Every so often it lifts the whole mass overhead and unleashes Brutal Strike, an impact that makes the gallery ceiling shake. Stepping back at the right moment is worth more than any armor.
Special attack
Brutal Strike: every 4 attacks, Dead Porter hits for 158% of its normal damage. Loot focus: Balanced (Advanced).
Where Dead Porter appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Cubera Mine | Horde | Level 259 • 1 Reset | 28,981 | 811 | 126 | 1,362 | 397 |
| Cubera Mine | Boss | Level 259 • 1 Reset | 64,193 | 646 | 214 | 5,990 | 1,466 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Dead Porter drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Cubera Mine.
Drop chances in Cubera Mine
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.38% (1 in 265) |
| Jewel of Soul (PT) | 0.25% (1 in 398) |
| Jewel of Chaos (PT) | 0.0017% (1 in 60,000) |
| Taming Seal (PT) | 0.25% (1 in 398) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.38% (1 in 265) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.25% (1 in 398) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0017% (1 in 60,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.25% (1 in 398) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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