Monster
Soram (Trainee Soldier)
Soram (Trainee Soldier) is a monster of the melee type found in Balgass' Barracks.
Lore
Soram (Trainee Soldier) is an aspiring general trained at Balgass' Barracks. The camp picks the strongest and cruelest Balram and puts them through a separate regimen, hoping to produce another Soram to lead the wars to come. These have not made it yet, but they already carry the axe and the pride.
It fights hand to hand, with heavy axe swings and little patience. It tries to command the recruits around it, sometimes successfully. Defeating it before it organizes the group makes the fight much simpler. The camp's instructors look on each of its defeats with scorn, and it knows it, which only feeds its fury.
Where Soram (Trainee Soldier) appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Balgass' Barracks | Horde | Level 180 | 4,795 | 259 | 66 | 249 | 93 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Soram (Trainee Soldier) drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Balgass' Barracks.
Drop chances in Balgass' Barracks
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.2% (1 in 488) |
| Jewel of Soul (PT) | 0.14% (1 in 733) |
| Jewel of Chaos (PT) | 0.00091% (1 in 110,000) |
| Taming Seal (PT) | 0.14% (1 in 733) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.2% (1 in 488) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.14% (1 in 733) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.00091% (1 in 110,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.14% (1 in 733) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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