Monster
Underground Persona
Underground Persona is a monster of the melee type found in Kanturu Underground.
Lore
The Underground Persona is a living mask wandering the tunnels of Kanturu Underground, beneath the ruins of the ancient city of machines. Kanturu's sages crafted metal faces to keep memories; when the rotten mana reached the depths, the masks gained a will of their own and forgot everything they held.
It fights up close, drifting toward the hero and striking with geared arms. It changes expression with every attack, which confuses anyone trying to predict its next move. It tends to appear in groups in the darkest galleries. In the tunnels, the cold gleam of the masks is often the only warning that they are near.
Where Underground Persona appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kanturu Underground | Horde | Level 260 • 2 Resets | 43,741 | 1,032 | 132 | 2,003 | 523 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Underground Persona drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kanturu Underground.
Drop chances in Kanturu Underground
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.46% (1 in 218) |
| Jewel of Soul (PT) | 0.31% (1 in 328) |
| Jewel of Chaos (PT) | 0.002% (1 in 49,000) |
| Taming Seal (PT) | 0.31% (1 in 328) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.46% (1 in 218) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.31% (1 in 328) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.002% (1 in 49,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.31% (1 in 328) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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