Weapon • Archer
Albatross Bow
Albatross Bow is weapon 16 of 35 for the Archer, and it drops in Crywolf, Balgass' Barracks, Kalima 1.
Lore
The Albatross Bow has long, slender limbs like the wings of the sea bird it is named after. It was created by the marksmen of the watch ships, who had to hit distant targets over the waves while the deck rolled beneath their feet.
On land, it became the weapon of a long-reaching, steady-handed Archer. It usually drops from Soram when the defense of Crywolf is over, and it appears among the troops of Balgass' Barracks and the first legions of Kalima 1.
Where Albatross Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Crywolf | Level 169 | Boss (sometimes) |
| Balgass' Barracks | Level 180 | Monsters |
| Kalima 1 | Level 191 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Albatross Bow stats by rarity
Base stats of a Albatross Bow +0 dropped in Crywolf. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.4% • ATK +28 • AGI +6 • Dano +1.4% |
| Uncommon | Total damage +3.6% • ATK +44 • AGI +11 • Dano +1.9% |
| Rare | Total damage +4.8% • ATK +68 • AGI +18 • Damage +2.3% • 🪙 Gold +3% |
| Epic | Total damage +7.2% • ATK +109 • AGI +26 • Damage +2.7% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.4% • ATK +176 • AGI +42 • Damage +3.2% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +14.4% • ATK +273 • AGI +65 • Damage +3.6% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +21.7% • ATK +346 • AGI +83 • Damage +3.6% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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