Area 18
Crywolf
Crywolf is area 18 of 51 in Continent of Legend. It requires level 169, has 8 monster types and the boss Soram.
Lore
Crywolf is the border fortress guarding the road into Balgass's lands, a stronghold of timber and stone raised on hills where the wind howls like a wolf. The southern peoples built it to watch over the steppes, and for generations its sentries lit beacons atop the towers to warn of danger. Beneath the fortress lies an ancient altar, kept by the priestesses of that place.
After the Night of the Broken Seal, the army of Balgass, one of Kundun's generals, marched on Crywolf. Enemy scouts surrounded the fortress with spears, hammers and bows, and the werewolves they used as hunting hounds broke through the first palisades. The heroes defending the fort held out for a long time, but one by one they fell, and some ended up switching sides.
Today Crywolf is an open battlefront. Lance Scouts, Hammer Scouts and Bow Scouts shoot from the trenches, Dire Werewolves strike fast in packs, and even former defenders of the fort, the Scout (Hero) and the Werewolf (Hero), now fight for the enemy. Balrams brawl on the front line, and the siege is led by Soram, who flattens anyone who comes close with his Brutal Strike.
Monsters in Crywolf
The horde of Crywolf comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Crywolf

Soram
Melee • HP 10,209 • Damage 202 • Defense 107
Special attack: Brutal Strike, every 4 attacks (155% of damage).
Loot focus: Balanced (Standard).
Best drops in Crywolf by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Chaos Dragon Axe | Knight Blade |
| Helm | Titan Helm | Bloodangel Knight Helm |
| Armor | Titan Armor | Bloodangel Knight Armor |
| Boots | Titan Boots | Bloodangel Knight Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Inberial Staff | Grand Viper Staff |
| Helm | Dark Devil Helm | Venom Mist Helm |
| Armor | Dark Devil Armor | Venom Mist Armor |
| Boots | Dark Devil Boots | Venom Mist Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Great Reign Crossbow | Albatross Bow |
| Helm | Light Lord Helm | Bloodangel Elf Helm |
| Armor | Light Lord Armor | Bloodangel Elf Armor |
| Boots | Light Lord Boots | Bloodangel Elf Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Darkangel Magic Sword | Holyangel Magic Sword |
| Helm | Bloodangel Magic Helm | Darkangel Magic Helm |
| Armor | Bloodangel Magic Armor | Darkangel Magic Armor |
| Boots | Bloodangel Magic Boots | Darkangel Magic Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Striker Scepter | Thunderbolt |
| Helm | Royal Helm | Ambition Helm |
| Armor | Royal Armor | Ambition Armor |
| Boots | Royal Boots | Ambition Boots |
| Pendant | Pendant of Water | Pendant of Ability |
| Ring | Ring of Earth | Ring of Wind |
Summoner
Drop chances in Crywolf
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.19% (1 in 514) | 1.5% |
| Jewel of Soul (PT) | 0.13% (1 in 771) | 0.99% (1 in 101) |
| Jewel of Chaos (PT) | 0.00087% (1 in 120,000) | 0.014% (1 in 7,200) |
| Taming Seal (PT) | 0.13% (1 in 771) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.28% (1 in 354) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.28% (1 in 354) | — | 0.28% (1 in 354) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Crywolf on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 169 | Normal |
| Hard | Level 169 • 30 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 169 • 410 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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