Weapon • Archer
Dark Stinger Bow
Dark Stinger Bow is weapon 17 of 35 for the Archer, and it drops in Balgass' Barracks, Kalima 1, Kalima 2.
Lore
The Dark Stinger Bow has tips curved like a scorpion's sting. It was forged in the barracks of Balgass for the elite marksmen of the shadow legions, and only reached heroes' hands after the first of those armories were seized.
Now it serves the Archer who turns the horde's own weapons against it. It drops from the boss of Balgass' Barracks and from the Illusion of Kundun in Kalima 1, and it also appears among the ashen soldiers of Kalima 2.
Where Dark Stinger Bow drops
| Map | Requirement | Dropped by |
|---|---|---|
| Balgass' Barracks | Level 180 | Boss (sometimes) |
| Kalima 1 | Level 191 | Boss (sometimes) |
| Kalima 2 | Level 203 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Dark Stinger Bow stats by rarity
Base stats of a Dark Stinger Bow +0 dropped in Balgass' Barracks. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.4% • ATK +28 • AGI +6 • Dano +1.4% |
| Uncommon | Total damage +3.6% • ATK +44 • AGI +11 • Dano +1.9% |
| Rare | Total damage +4.8% • ATK +70 • AGI +18 • Damage +2.3% • 🪙 Gold +3% |
| Epic | Total damage +7.3% • ATK +111 • AGI +26 • Damage +2.8% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.5% • ATK +182 • AGI +42 • Damage +3.2% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +14.5% • ATK +280 • AGI +65 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +21.8% • ATK +355 • AGI +83 • Damage +3.7% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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