Weapon • Warrior
Dark Breaker
Dark Breaker is weapon 22 of 37 for the Warrior, and it drops in Kalima 6, Kalima 7, Ubaid.
Lore
The Dark Breaker was forged with a single purpose: to shatter the darkness. The last priests faithful to the Archangels prayed over the anvil for seven nights, and the steel came out black on the outside and bright within, as if it held a hidden light.
It is the sword of a Warrior who has reached the end of Kalima. It falls from the Illusion of Kundun in Kalima 6 and from Kundun himself in Kalima 7, as well as from the magical creatures of Ubaid, the land that opens after that clash.
Where Dark Breaker drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 6 | Level 248 | Boss (sometimes) |
| Kalima 7 | Level 260 | Boss (sometimes) |
| Ubaid | Level 150 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Dark Breaker stats by rarity
Base stats of a Dark Breaker +0 dropped in Kalima 6. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.5% • ATK +32 • STR +8 • Dano +1.5% |
| Uncommon | Total damage +3.8% • ATK +51 • STR +11 • Dano +1.9% |
| Rare | Total damage +5.1% • ATK +78 • STR +20 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +7.6% • ATK +126 • STR +31 • Damage +2.9% • 🪙 Gold +4.1% |
| Legendary | Total damage +11% • ATK +205 • STR +49 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +15.2% • ATK +313 • STR +76 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +22.8% • ATK +397 • STR +97 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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