Area 27
Ubaid
Ubaid is area 27 of 51 in Continent of Legend. It requires level 150 • 1 reset, has 3 monster types and the boss Gnome (plus 4 more bosses that take turns).
Lore
Ubaid is the land of the elements, a distant realm that reveals itself only to heroes who have already crossed Kalima and been reborn for a new journey. It lies beyond the eastern sea, in a region where earth, fire, air and water blend together: rock islands float above rivers that flow upward, and flames dance in the middle of the rain. Ubaid was the border province of a greater kingdom, Alkmar.
For ages, four spirits kept the balance of these lands: Gnome of the earth, Salamander of fire, Sylphid of the wind and Undine of the waters. When the rotten mana arrived, Hellraiser, a demon hiding among the rifts, seized the chaos to corrupt all four. The lesser spirits who served the guardians became Ubaid Devil Fairies, Ubaid Elemental Beasts and Ubaid Elemental Knights.
Every creature in Ubaid fights with magic from a distance, firing spells of different elements, so the hero must learn never to stand still. Five bosses rule the province: Gnome crushes with Brutal Strike, Hellraiser unleashes Colossal Impact, Salamander attacks in a rapid chain with Predatory Combo, Sylphid fires Piercing Shot and Undine conjures Arcane Blast. Beating one does nothing to calm the others.
Monsters in Ubaid
The horde of Ubaid comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Bosses of Ubaid

Gnome
Melee • HP 25,704 • Damage 362 • Defense 152
Special attack: Brutal Strike, every 4 attacks (158% of damage).
Loot focus: Balanced (Advanced).

Hellraiser
Tank • HP 31,334 • Damage 406 • Defense 209
Special attack: Colossal Impact, every 4 attacks (173% of damage).
Loot focus: Armor (Advanced).

Salamander
Agile • HP 20,563 • Damage 398 • Defense 109
Special attack: Predatory Combo, every 3 attacks (141% of damage, ignores 5% of defense).
Loot focus: Weapons / Boots (Advanced).

Sylphid
Ranged • HP 23,501 • Damage 406 • Defense 134
Special attack: Piercing Shot, every 4 attacks (153% of damage, ignores 25% of defense).
Loot focus: Weapons / Boots (Advanced).

Undine
Magic • HP 24,480 • Damage 427 • Defense 140
Special attack: Arcane Burst, every 4 attacks (158% of damage, ignores 15% of defense).
Loot focus: Accessories / Weapons (Advanced).
Best drops in Ubaid by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Dark Breaker | Cyclone Sword |
| Helm | Stormwing Helm | Darkangel Knight Helm |
| Armor | Stormwing Armor | Darkangel Knight Armor |
| Boots | Stormwing Boots | Darkangel Knight Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Bloodangel Staff | Darkangel Staff |
| Helm | Holyangel Wizard Helm | Soul Wizard Helm |
| Armor | Holyangel Wizard Armor | Soul Wizard Armor |
| Boots | Holyangel Wizard Boots | Soul Wizard Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Angelic Bow | Aileen Bow |
| Helm | Darkangel Elf Helm | Holyangel Elf Helm |
| Armor | Darkangel Elf Armor | Holyangel Elf Armor |
| Boots | Darkangel Elf Boots | Holyangel Elf Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Blue Eye Magic Sword | Silver Heart Magic Sword |
| Helm | Awakening Soul Magic Helm | Blue Eye Magic Helm |
| Armor | Awakening Soul Magic Armor | Blue Eye Magic Armor |
| Boots | Awakening Soul Magic Boots | Blue Eye Magic Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Holyangel Scepter | Soul Scepter |
| Helm | Holyangel Lord Helm | Soul Lord Helm |
| Armor | Holyangel Lord Armor | Soul Lord Armor |
| Boots | Holyangel Lord Boots | Soul Lord Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Holyangel Glaive | Soul Glaive |
| Helm | Blue Eye Summoner Helm | Silver Heart Summoner Helm |
| Armor | Blue Eye Summoner Armor | Silver Heart Summoner Armor |
| Boots | Blue Eye Summoner Boots | Silver Heart Summoner Boots |
| Pendant | Necklace of Agony | Jasper Necklace |
| Ring | Ring of Magic | Protection Ring |
Drop chances in Ubaid
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.29% (1 in 350) | 2.2% |
| Jewel of Soul (PT) | 0.19% (1 in 525) | 1.5% |
| Jewel of Chaos (PT) | 0.0013% (1 in 79,000) | 0.02% (1 in 4,900) |
| Taming Seal (PT) | 0.19% (1 in 525) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.26% (1 in 385) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Loch's Feather (PT) | — | 0.26% (1 in 385) | — | 0.26% (1 in 385) |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Ubaid on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 150 • 1 Reset | Normal |
| Hard | Level 150 • 53 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 150 • 483 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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