Weapon • Dark Lord
Holyangel Scepter
Holyangel Scepter is weapon 14 of 23 for the Dark Lord, and it drops in Kalima 5, Kalima 6, Kalima 7, Ubaid, Alkmar.
Lore
The Holyangel Scepter has open wings and a pale stone at its center that lights up like a beacon. To the Order of Crimson Angels it was the scepter of victory: made to be raised the moment the shadow retreats and the troops need to see that it is worth pressing on.
It serves the Dark Lord who leads his allies to the end of Kalima. It drops from the Illusion of Kundun in Kalima 5 and Kalima 6, and it appears in Kalima 7, Ubaid and Alkmar.
Where Holyangel Scepter drops
| Map | Requirement | Dropped by |
|---|---|---|
| Kalima 5 | Level 237 | Boss (sometimes) |
| Kalima 6 | Level 248 | Boss (sometimes) |
| Kalima 7 | Level 260 | Monsters |
| Ubaid | Level 150 • 1 Reset | Monsters |
| Alkmar | Level 159 • 1 Reset | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Holyangel Scepter stats by rarity
Base stats of a Holyangel Scepter +0 dropped in Kalima 5. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.5% • ATK +32 • STR +4 • CMD +4 • Dano +1.5% |
| Uncommon | Total damage +3.8% • ATK +51 • STR +7 • CMD +4 • Dano +1.9% |
| Rare | Total damage +5% • ATK +78 • STR +10 • CMD +8 • Damage +2.4% • 🪙 Gold +3% |
| Epic | Total damage +7.5% • ATK +126 • STR +14 • CMD +14 • Damage +2.9% • 🪙 Gold +4.1% |
| Legendary | Total damage +10.9% • ATK +202 • STR +26 • CMD +23 • Damage +3.3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +15.1% • ATK +313 • STR +40 • CMD +36 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +22.6% • ATK +397 • STR +51 • CMD +46 • Damage +3.8% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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