Weapon • Archer
Silver Bow
Silver Bow is weapon 9 of 35 for the Archer, and it drops in Icarus, Aida.
Lore
The Silver Bow is a bow sheathed in hammered silver, commissioned by the temples of Lorencia once they noticed that rotten mana shrank back from the pale metal. Every silver plate was hand-polished by novices, in silence, through entire nights of vigil.
It belongs to the Archer who already faces creatures born from the rifts. It usually drops when the Phoenix Of Darkness plunges from the skies of Icarus, and it is also found among the dead trees and the hordes of the Aida forest.
Where Silver Bow drops
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Silver Bow stats by rarity
Base stats of a Silver Bow +0 dropped in Icarus. Rarity changes the bonuses, and the extra options of Legendary and Ancient are rolled (shown here at the middle of the range).
| Rarity | Stats |
|---|---|
| Common | Total damage +2.2% • ATK +22 • AGI +6 • Dano +1.3% |
| Uncommon | Total damage +3.4% • ATK +33 • AGI +9 • Dano +1.7% |
| Rare | Total damage +4.5% • ATK +53 • AGI +13 • Damage +2.1% • 🪙 Gold +3% |
| Epic | Total damage +6.7% • ATK +86 • AGI +20 • Damage +2.5% • 🪙 Gold +4.1% |
| Legendary | Total damage +9.7% • ATK +140 • AGI +33 • Damage +3% • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total damage +13.5% • ATK +215 • AGI +51 • Damage +3.4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total damage +20.2% • ATK +272 • AGI +65 • Damage +3.4% • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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