Area 9
Icarus
Icarus is area 9 of 51 in Continent of Legend. It requires level 73, has 7 monster types and the boss Phoenix Of Darkness.
Lore
Icarus is the archipelago of floating islands that drifts above the clouds, past the sands of Tarkan. The Archangels lifted these islands from the earth with sky-stones to keep a watchtower over the whole Continent, and the wind blows between them without ever stopping. On clear days, they say you could see Lorencia's towers from up there, small as grains of sand.
The Archangels left a sacred nest on Icarus: that of the phoenix who kindled the dawn over the Continent. On the Night of the Broken Seal, the rotten mana rose with the storm clouds and reached the nest. The bird burned from the inside and was reborn dark. Since then, the islands have filled with lesser dragons, hard-shelled crustaceans and phantom knights guarding bridges that lead nowhere.
The dangers of Icarus come from every side. Drakans and Great Drakans dive in to fight up close, Mega Crusts and Alpha Crusts strike with stone pincers, Queen Rainier casts magic from afar and Phantom Knights withstand heavy punishment. In the highest nest lives the Phoenix Of Darkness, the corrupted bird that once brought the light. Its attack is Shadow Flame, a black fire that burns without giving light.
Monsters in Icarus
The horde of Icarus comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Icarus

Phoenix Of Darkness
Tank • HP 4,432 • Damage 118 • Defense 100
Special attack: Shadow Flame, every 4 attacks (166% of damage, ignores 12% of defense).
Loot focus: Armor (Standard).
Best drops in Icarus by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Double Blade | Legendary Sword |
| Helm | Ashcrow Helm | Black Dragon Helm |
| Armor | Ashcrow Armor | Black Dragon Armor |
| Boots | Ashcrow Boots | Black Dragon Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Staff of Resurrection | Dragon Soul Staff |
| Helm | Eclipse Helm | Grand Soul Helm |
| Armor | Eclipse Armor | Grand Soul Armor |
| Boots | Eclipse Boots | Grand Soul Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Tiger Bow | Silver Bow |
| Helm | Iris Helm | Holy Spirit Helm |
| Armor | Iris Armor | Holy Spirit Armor |
| Boots | Iris Boots | Holy Spirit Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Sword Dancer | Rune Bastard Sword |
| Helm | Volcano Helm | Destroy Helm |
| Armor | Volcano Armor | Destroy Armor |
| Boots | Volcano Boots | Destroy Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Divine Scepter of Archangel | Shining Scepter |
| Helm | Glorious Helm | Dark Master Helm |
| Armor | Glorious Armor | Dark Master Armor |
| Boots | Glorious Boots | Dark Master Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Twilight Glaive | Abyss Crescent |
| Helm | Storm Blitz Helm | Eternal Wing Helm |
| Armor | Storm Blitz Armor | Eternal Wing Armor |
| Boots | Storm Blitz Boots | Eternal Wing Boots |
| Pendant | Pendant of Ice | Pendant of Wind |
| Ring | Ring of Fire | Ring of Earth |
Drop chances in Icarus
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.1% (1 in 966) | 0.79% (1 in 126) |
| Jewel of Soul (PT) | 0.069% (1 in 1,400) | 0.53% (1 in 189) |
| Jewel of Chaos (PT) | 0.00046% (1 in 220,000) | 0.0074% (1 in 14,000) |
| Taming Seal (PT) | 0.069% (1 in 1,400) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Icarus on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 73 | Normal |
| Hard | Level 73 • 17 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 73 • 347 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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