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Area 10

Aida

Aida is area 10 of 51 in Continent of Legend. It requires level 83, has 9 monster types and the boss Hell Maine.

Lore

Aida is the forest of the dead, a dark woodland of twisted trees growing in the lowlands beyond Icarus. It was once a sacred grove where families of the Continent planted a tree for every loved one who passed away. Each trunk bore a carved name, and the clearings were places of quiet and remembrance, tended by an order of witches who could speak with the roots.

The rotten mana seeped into the soil and reached the roots first. The memorial trees woke as Death Trees, and the witches who tended them were taken by the same poison, becoming Witch Queens. Forest orcs overran the clearings, blue stone golems rose from the gravestones, and in the deepest parts everything took on the color of old blood: the Bloody version of every threat.

In Aida, Death Riders and Bloody Death Riders shoot from afar atop mounts of bone, Witch Queens and Bloody Witch Queens cast spells between the branches, and Blue Golems and Bloody Golems absorb punishment without retreating. At the heart of the woods reigns Hell Maine, a beast with a burning mane that feeds on the forest's silence. When it opens its jaws it unleashes the Infernal Roar, and even the dead trees tremble.

Monsters in Aida

The horde of Aida comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.

Boss of Aida

Hell Maine

Hell Maine

Magic • HP 3,884 • Damage 133 • Defense 70

Special attack: Infernal Roar, every 4 attacks (170% of damage).

Loot focus: Accessories / Weapons (Standard).

Best drops in Aida by class

Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.

Warrior
Mage
Archer
Magic Gladiator
Dark Lord
Summoner

Drop chances in Aida

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropHorde monsterBoss
Equipment14%100%
Blacksmith Scroll0.5% (1 in 200)2%
Jewel of Bless (PT)0.11% (1 in 880)0.87% (1 in 115)
Jewel of Soul (PT)0.076% (1 in 1,300)0.58% (1 in 172)
Jewel of Chaos (PT)0.00051% (1 in 200,000)0.0081% (1 in 12,000)
Taming Seal (PT)0.076% (1 in 1,300)0.15% (1 in 667)
Ascension Core—1.5%

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityHorde monsterBoss
Common78%—
Uncommon19%87%
Rare3.3%12%
Epic0.2% (1 in 503)0.3% (1 in 333)
Legendary0.001% (1 in 100,000)0.008% (1 in 12,000)
Ancient—0.001% (1 in 100,000)
On Hard and Hardcore
DropHard: hordeHard: bossHardcore: hordeHardcore: boss
Equipment14%100%14%100%
Blacksmith Scroll0.5% (1 in 200)2%0.5% (1 in 200)2%
Jewel of Bless (PT)0.32% (1 in 313)2.5%0.3% (1 in 337)2.3%
Jewel of Soul (PT)0.21% (1 in 469)1.6%0.2% (1 in 506)1.5%
Jewel of Chaos (PT)0.0014% (1 in 70,000)0.023% (1 in 4,400)0.0013% (1 in 76,000)0.021% (1 in 4,700)
Taming Seal (PT)0.21% (1 in 469)0.15% (1 in 667)0.2% (1 in 506)0.15% (1 in 667)
Ascension Core—1.5%—1.5%
RarityHard: hordeHard: bossHardcore: hordeHardcore: boss
Common78%—78%—
Uncommon19%87%19%87%
Rare3.3%12%3.3%12%
Epic0.3% (1 in 335)0.45% (1 in 222)0.5% (1 in 201)0.75% (1 in 133)
Legendary0.0015% (1 in 67,000)0.012% (1 in 8,300)0.0025% (1 in 40,000)0.02% (1 in 5,000)
Ancient—0.0015% (1 in 67,000)—0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Aida on Hard and Hardcore

ModeRequirementItems that drop
NormalLevel 83Normal
HardLevel 83 • 18 ResetsNightmare (+40% to flat attributes and +30% to % bonuses)
HardcoreLevel 83 • 354 ResetsNightmare; Godlike (+80%) very rare, by letter

On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).

Frequently asked questions

How do stages work?

Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.

On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.

What are the Hard and Hardcore modes?

On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.

  • HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
  • HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
  • Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
  • At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?

It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:

  • ADVANCE: go to the next area (the default and recommended).
  • REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
  1. Spend all unused points (SEE DETAILS › ATTRIBUTES).
  2. Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
  3. Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
  4. Refine your equipment at the BLACKSMITH.
  5. Lock an earlier stage and hunt for a while to level up.