Set • Magic Gladiator
Hurricane Set
The Hurricane set is armor family 3 of 21 for the Magic Gladiator: Hurricane Helm, Hurricane Armor, Hurricane Boots.
Lore
Hurricane is the Magic Gladiator's armor made for those who fight while spinning. The masters of arcane swordplay taught that blade and spell must turn together, like the wind around the eye of a storm, and they had curved plates forged that never lock the body mid-motion.
The Hurricane Helm, Hurricane Armor and Hurricane Boots follow the Magic Gladiator from the ice of Devias to the catacombs of the Dungeon. Whoever wants the set can face the boss of Elbeland or hunt among the monsters of Devias and Dungeon.
Pieces of the Hurricane set
Wearing the pieces together, the set grants the Arcane War bonus: +3% damage • +2% max HP with all 3 pieces, and half of it with 2.
Where the Hurricane set drops
| Map | Requirement | Dropped by |
|---|---|---|
| Elbeland | Level 16 | Boss (sometimes) |
| Devias | Level 25 | Monsters |
| Dungeon | Level 34 | Monsters |
The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.
Stats by rarity
Base stats of each piece +0 dropped in Elbeland.
Hurricane Helm
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24 |
| Uncommon | Total HP and DEF +0.8% • DEF +11 • VIT +7 • DEF +1.3% • HP +1.3% • HP +44 |
| Rare | Total HP and DEF +1.1% • DEF +18 • VIT +10 • DEF +1.6% • HP +1.6% • HP +70 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +26 • VIT +14 • DEF +1.9% • HP +1.9% • HP +103 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +42 • VIT +23 • DEF +2.2% • HP +2.2% • HP +169 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +65 • VIT +36 • DEF +2.6% • HP +2.6% • HP +262 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +83 • VIT +46 • DEF +2.6% • HP +2.6% • HP +332 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Hurricane Armor
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • DEF +10 • VIT +4 • DEF +1.5% • HP +1.2% • HP +40 |
| Uncommon | Total HP and DEF +0.8% • DEF +15 • VIT +9 • DEF +2% • HP +1.6% • HP +62 |
| Rare | Total HP and DEF +1.1% • DEF +25 • VIT +13 • DEF +2.4% • HP +2% • HP +100 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • DEF +40 • VIT +20 • DEF +2.9% • HP +2.4% • HP +160 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • DEF +65 • VIT +33 • DEF +3.4% • HP +2.8% • HP +260 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • DEF +98 • VIT +51 • DEF +3.8% • HP +3.2% • HP +393 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • DEF +125 • VIT +65 • DEF +3.8% • HP +3.2% • HP +498 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Hurricane Boots
| Rarity | Stats |
|---|---|
| Common | Total HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.7% • HP +12 |
| Uncommon | Total HP and DEF +0.8% • AGI +11 • Atk/s +1.1% • Dodge +0.9% • HP +22 |
| Rare | Total HP and DEF +1.1% • AGI +18 • Atk/s +1.4% • Dodge +1.1% • HP +35 • 🪙 Gold +3% |
| Epic | Total HP and DEF +1.6% • AGI +26 • Atk/s +1.6% • Dodge +1.3% • HP +51 • 🪙 Gold +4.1% |
| Legendary | Total HP and DEF +2.3% • AGI +42 • Atk/s +1.9% • Dodge +1.5% • HP +85 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4% |
| Ancient | Total HP and DEF +3.2% • AGI +65 • Atk/s +2.1% • Dodge +1.7% • HP +131 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
| Primordial | Total HP and DEF +4.8% • AGI +83 • Atk/s +2.1% • Dodge +1.7% • HP +166 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6% |
Forging and refining
At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.
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