Area 4
Devias
Devias is area 4 of 51 in Continent of Legend. It requires level 25, has 6 monster types and the boss Ice Queen.
Lore
Devias is the land of eternal ice, a plateau of snow and pine north of Elbeland's valleys. Before the war it was home to fur trappers and to a small mountain kingdom ruled by a queen known for her cold justice: she judged in silence, and her sentences were carried out before the snow could melt. Her crystal palace still gleams high above the pass, visible from far away.
On the Night of the Broken Seal, the queen struck a pact to save her people from the cold that arrived with the horde. The pact saved her, but not her people. The rotten mana fused her with winter itself, and she became the Ice Queen, mistress of a realm with no living subjects. Beneath the snow, giant worms dug their tunnels, and the cave yetis came down hungry onto the roads.
Anyone crossing Devias now faces Yetis and Elite Yetis that hit up close with the weight of an avalanche, frost-skinned Hommerds, and Assassins who dart out of the blizzard and vanish before the second blow. In her palace, the Ice Queen still believes she reigns. She receives every hero as a defendant before her throne and pronounces Freezing Judgment, an icy sentence that locks the body in place.
Monsters in Devias
The horde of Devias comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Devias

Ice Queen
Magic • HP 1,886 • Damage 83 • Defense 53
Special attack: Freezing Judgment, every 4 attacks (158% of damage, ignores 10% of defense).
Loot focus: Accessories / Weapons (Standard).
Best drops in Devias by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Gladius | Falchion |
| Helm | Scale Helm | Brass Helm |
| Armor | Scale Armor | Brass Armor |
| Boots | Scale Boots | Brass Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Serpent Staff | Thunder Staff |
| Helm | Sphinx Helm | Legendary Helm |
| Armor | Sphinx Armor | Legendary Armor |
| Boots | Sphinx Boots | Legendary Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Golden Crossbow | Elven Bow |
| Helm | Wind Helm | Spirit Helm |
| Armor | Wind Armor | Spirit Armor |
| Boots | Wind Boots | Spirit Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Thunder Blade | Dark Reign Blade |
| Helm | Hurricane Helm | Valiant Helm |
| Armor | Hurricane Armor | Valiant Armor |
| Boots | Hurricane Boots | Valiant Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Great Scepter | Lord Scepter |
| Helm | Scale Helm | Light Plate Helm |
| Armor | Scale Armor | Light Plate Armor |
| Boots | Scale Boots | Light Plate Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Crescent Glaive | Moon Glaive |
| Helm | Red Winged Helm | Ancient Helm |
| Armor | Red Winged Armor | Ancient Armor |
| Boots | Red Winged Boots | Ancient Boots |
| Pendant | Pendant of Lightning | Pendant of Ice |
| Ring | Ring of Poison | Ring of Ice |
Drop chances in Devias
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.053% (1 in 1,900) | 0.41% (1 in 247) |
| Jewel of Soul (PT) | 0.035% (1 in 2,800) | 0.27% (1 in 370) |
| Jewel of Chaos (PT) | 0.00024% (1 in 430,000) | 0.0038% (1 in 27,000) |
| Taming Seal (PT) | 0.035% (1 in 2,800) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Devias on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 25 | Normal |
| Hard | Level 25 • 12 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 25 • 317 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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