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Area 3

Elbeland

Elbeland is area 3 of 51 in Continent of Legend. It requires level 16, has 9 monster types and the boss Captin Grizzly.

Lore

Elbeland is a valley of meadows and bright groves, the third land on the road out of Lorencia. It once held the gardens of an old monastery of healers, who grew rare herbs and raised rabbits and butterflies for their spring rituals. Travelers stopped in the valley to tend their wounds, and the roads were lined with wooden totems pointing the way to the sanctuary.

When the Seal broke, the healers tried to hold back the rotten mana with their own spells, and failed. Care turned into deformity: the rabbits grew strange and then hideous, the butterflies began shedding tainted dust, and one of the monks, desperate to survive, embraced forbidden magic and came back as a Cursed Lich. The totems that once guided pilgrims woke up as Totem Golems.

Today the valley is treacherous, because everything looks harmless until it strikes. Werewolves run in packs between the trees, Grove Spiders leap out of the bushes, the Cursed Lich hurls spells from afar and the Totem Golem shrugs off blow after blow. The forest bears, the Grizzly, follow the biggest of them all: Captin Grizzly, a scarred bear who rules the valley and knocks heroes flat with the Brutal Strike of his paws.

Monsters in Elbeland

The horde of Elbeland comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.

Boss of Elbeland

Captin Grizzly

Captain Grizzly

Melee • HP 1,720 • Damage 63 • Defense 54

Special attack: Brutal Strike, every 4 attacks (155% of damage).

Loot focus: Balanced (Standard).

Best drops in Elbeland by class

Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.

Warrior
Mage
Archer
Magic Gladiator
Dark Lord
Summoner

Drop chances in Elbeland

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropHorde monsterBoss
Equipment14%100%
Blacksmith Scroll0.5% (1 in 200)2%
Jewel of Bless (PT)0.043% (1 in 2,300)0.33% (1 in 305)
Jewel of Soul (PT)0.028% (1 in 3,500)0.22% (1 in 458)
Jewel of Chaos (PT)0.00019% (1 in 530,000)0.003% (1 in 33,000)
Taming Seal (PT)0.028% (1 in 3,500)0.15% (1 in 667)
Ascension Core—1.5%

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityHorde monsterBoss
Common78%—
Uncommon19%87%
Rare3.3%12%
Epic0.2% (1 in 503)0.3% (1 in 333)
Legendary0.001% (1 in 100,000)0.008% (1 in 12,000)
Ancient—0.001% (1 in 100,000)
On Hard and Hardcore
DropHard: hordeHard: bossHardcore: hordeHardcore: boss
Equipment14%100%14%100%
Blacksmith Scroll0.5% (1 in 200)2%0.5% (1 in 200)2%
Jewel of Bless (PT)0.32% (1 in 313)2.5%0.3% (1 in 337)2.3%
Jewel of Soul (PT)0.21% (1 in 469)1.6%0.2% (1 in 506)1.5%
Jewel of Chaos (PT)0.0014% (1 in 70,000)0.023% (1 in 4,400)0.0013% (1 in 76,000)0.021% (1 in 4,700)
Taming Seal (PT)0.21% (1 in 469)0.15% (1 in 667)0.2% (1 in 506)0.15% (1 in 667)
Ascension Core—1.5%—1.5%
RarityHard: hordeHard: bossHardcore: hordeHardcore: boss
Common78%—78%—
Uncommon19%87%19%87%
Rare3.3%12%3.3%12%
Epic0.3% (1 in 335)0.45% (1 in 222)0.5% (1 in 201)0.75% (1 in 133)
Legendary0.0015% (1 in 67,000)0.012% (1 in 8,300)0.0025% (1 in 40,000)0.02% (1 in 5,000)
Ancient—0.0015% (1 in 67,000)—0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Elbeland on Hard and Hardcore

ModeRequirementItems that drop
NormalLevel 16Normal
HardLevel 16 • 11 ResetsNightmare (+40% to flat attributes and +30% to % bonuses)
HardcoreLevel 16 • 311 ResetsNightmare; Godlike (+80%) very rare, by letter

On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).

Frequently asked questions

How do stages work?

Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.

On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.

What are the Hard and Hardcore modes?

On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.

  • HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
  • HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
  • Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
  • At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?

It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:

  • ADVANCE: go to the next area (the default and recommended).
  • REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
  1. Spend all unused points (SEE DETAILS › ATTRIBUTES).
  2. Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
  3. Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
  4. Refine your equipment at the BLACKSMITH.
  5. Lock an earlier stage and hunt for a while to level up.