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Set • Archer

Vine Set

The Vine set is armor family 1 of 25 for the Archer: Vine Helm, Vine Armor, Vine Boots.

Lore

The Vine set is braided from living vines taken from the woods around Lorencia, cured in sap so they never dry out. The huntresses of the region wore it to vanish among the trees, and many swear the leaves still sprout a little every spring.

It is every Archer's first outfit, light and silent, made for someone who must keep moving while she shoots. Vine Helm, Vine Armor and Vine Boots turn up among the hordes of Lorencia, in the very first steps beyond the wall.

Pieces of the Vine set

Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.

Where the Vine set drops

MapRequirementDropped by
LorenciaLevel 1Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Lorencia.

Vine Helm

RarityStats
CommonTotal HP and DEF +0.5% • DEF +4 • VIT +2 • DEF +1% • HP +1% • HP +16
UncommonTotal HP and DEF +0.8% • DEF +7 • VIT +4 • DEF +1.3% • HP +1.3% • HP +26
RareTotal HP and DEF +1.1% • DEF +10 • VIT +5 • DEF +1.6% • HP +1.6% • HP +40 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +17 • VIT +9 • DEF +1.9% • HP +1.9% • HP +69 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +26 • VIT +13 • DEF +2.2% • HP +2.2% • HP +104 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +40 • VIT +22 • DEF +2.5% • HP +2.5% • HP +160 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +51 • VIT +28 • DEF +2.5% • HP +2.5% • HP +203 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Vine Armor

RarityStats
CommonTotal HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1.4% • HP +1.2% • HP +24
UncommonTotal HP and DEF +0.8% • DEF +9 • VIT +4 • DEF +1.9% • HP +1.6% • HP +35
RareTotal HP and DEF +1.1% • DEF +15 • VIT +8 • DEF +2.3% • HP +2% • HP +60 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +23 • VIT +11 • DEF +2.8% • HP +2.3% • HP +91 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +39 • VIT +20 • DEF +3.2% • HP +2.7% • HP +156 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +62 • VIT +29 • DEF +3.7% • HP +3.1% • HP +247 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +78 • VIT +37 • DEF +3.7% • HP +3.1% • HP +314 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Vine Boots

RarityStats
CommonTotal HP and DEF +0.5% • AGI +4 • Atk/s +0.8% • Dodge +0.6% • HP +8
UncommonTotal HP and DEF +0.8% • AGI +7 • Atk/s +1.1% • Dodge +0.8% • HP +13
RareTotal HP and DEF +1.1% • AGI +10 • Atk/s +1.3% • Dodge +1% • HP +20 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • AGI +17 • Atk/s +1.6% • Dodge +1.2% • HP +34 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • AGI +26 • Atk/s +1.8% • Dodge +1.4% • HP +52 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • AGI +40 • Atk/s +2% • Dodge +1.6% • HP +80 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • AGI +51 • Atk/s +2% • Dodge +1.6% • HP +102 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.