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Set • Archer

Silk Set

The Silk set is armor family 2 of 25 for the Archer: Silk Helm, Silk Armor, Silk Boots.

Lore

The Silk set is made of reinforced silk, spun from the webs of Lorencia's spiders after rotten mana made them grow. The weavers found that this silk, such a nuisance in the fields, also held up surprisingly well against cuts.

For an Archer, it is the first outfit that truly combines lightness and protection. Silk Helm, Silk Armor and Silk Boots usually drop from Lorencia's boss and appear in the forests of Noria and the groves of Elbeland.

Pieces of the Silk set

Wearing the pieces together, the set grants the Elven Precision bonus: +5% Atk/s • +3% crit with all 3 pieces, and half of it with 2.

Where the Silk set drops

MapRequirementDropped by
LorenciaLevel 1Boss (sometimes)
NoriaLevel 8Monsters
ElbelandLevel 16Monsters

The same item drops on Hard and Hardcore as Nightmare (+40% to flat attributes and +30% to % bonuses). On Hardcore, very rarely, it comes as Godlike (+80%) by letter.

Stats by rarity

Base stats of each piece +0 dropped in Lorencia.

Silk Helm

RarityStats
CommonTotal HP and DEF +0.5% • DEF +6 • VIT +4 • DEF +1% • HP +1% • HP +24
UncommonTotal HP and DEF +0.8% • DEF +9 • VIT +4 • DEF +1.3% • HP +1.3% • HP +35
RareTotal HP and DEF +1.1% • DEF +15 • VIT +8 • DEF +1.6% • HP +1.6% • HP +60 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +23 • VIT +11 • DEF +1.9% • HP +1.9% • HP +91 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +36 • VIT +20 • DEF +2.2% • HP +2.2% • HP +143 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +55 • VIT +33 • DEF +2.5% • HP +2.5% • HP +218 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +69 • VIT +42 • DEF +2.5% • HP +2.5% • HP +277 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Silk Armor

RarityStats
CommonTotal HP and DEF +0.5% • DEF +8 • VIT +4 • DEF +1.5% • HP +1.2% • HP +32
UncommonTotal HP and DEF +0.8% • DEF +13 • VIT +7 • DEF +1.9% • HP +1.6% • HP +53
RareTotal HP and DEF +1.1% • DEF +20 • VIT +10 • DEF +2.4% • HP +2% • HP +80 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • DEF +34 • VIT +17 • DEF +2.8% • HP +2.4% • HP +137 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • DEF +55 • VIT +26 • DEF +3.3% • HP +2.7% • HP +221 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • DEF +84 • VIT +44 • DEF +3.8% • HP +3.1% • HP +335 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • DEF +106 • VIT +55 • DEF +3.8% • HP +3.1% • HP +425 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Silk Boots

RarityStats
CommonTotal HP and DEF +0.5% • AGI +6 • Atk/s +0.8% • Dodge +0.7% • HP +12
UncommonTotal HP and DEF +0.8% • AGI +9 • Atk/s +1.1% • Dodge +0.9% • HP +18
RareTotal HP and DEF +1.1% • AGI +15 • Atk/s +1.3% • Dodge +1.1% • HP +30 • 🪙 Gold +3%
EpicTotal HP and DEF +1.6% • AGI +23 • Atk/s +1.6% • Dodge +1.3% • HP +46 • 🪙 Gold +4.1%
LegendaryTotal HP and DEF +2.3% • AGI +36 • Atk/s +1.8% • Dodge +1.5% • HP +72 • 🪙 Gold +4.9% • 🩸 Lifesteal +1.4%
AncientTotal HP and DEF +3.2% • AGI +55 • Atk/s +2.1% • Dodge +1.7% • HP +109 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%
PrimordialTotal HP and DEF +4.7% • AGI +69 • Atk/s +2.1% • Dodge +1.7% • HP +138 • 🪙 Gold +6% • 🩸 Lifesteal +1.7% • ⭐ EXP +6%

Forging and refining

At the Blacksmith, Upgrade tab, the item goes from +0 to +6 with Jewel of Bless (PT) (always succeeds) and from +6 to +15 with Jewel of Soul (the chance drops at each level; on failure it loses 1 level, never below +6). Each + multiplies the whole piece (+15 makes it 3.23 times stronger). From +16 to +25 is the Ancestral Upgrade (PT), which burns Ancient items. In the Migrate tab, the whole + carries over to the Nightmare or Godlike version of the same item.