Area 1
Lorencia
Lorencia is area 1 of 51 in Continent of Legend. It requires level 1, has 8 monster types and the boss Death Bone.
Lore
Lorencia is the walled city where every legend begins. Its pale stone towers were raised over the ruins of the Archangels' first camp, and they say the bells in the square still ring on their own when a new hero walks through the gate.
But the fields beyond the walls are no longer safe. Since the Night of the Broken Seal, dog-sized spiders weave webs between the crops, Budge Dragons steal cattle on the hills and skeletons rise from the graves of the soldiers who defended the city in the first war.
In the northern cemetery lies Death Bone, the old captain of the guard. He swore to protect Lorencia beyond death, and the rotten mana turned that oath into a curse: he now attacks anyone who comes close, convinced he is still guarding the gates. Defeating him is every adventurer's rite of passage, and the first step toward Noria.
Monsters in Lorencia
The horde of Lorencia comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Lorencia

Death Bone
Melee • HP 969 • Damage 39 • Defense 42
Special attack: Bone Rupture, every 4 attacks (158% of damage).
Loot focus: Balanced (Standard).
Best drops in Lorencia by class
Monsters drop items up to Legendary; the boss, up to Ancient, and sometimes the next family. Legendary and Ancient items can be for any class.
Warrior
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Short Sword | Sword of Assassin |
| Helm | Leather Helm | Bronze Helm |
| Armor | Leather Armor | Bronze Armor |
| Boots | Leather Boots | Bronze Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Mage
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Skull Staff | Angelic Staff |
| Helm | Pad Helm | Bone Helm |
| Armor | Pad Armor | Bone Armor |
| Boots | Pad Boots | Bone Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Archer
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Short Bow | Crossbow |
| Helm | Vine Helm | Silk Helm |
| Armor | Vine Armor | Silk Armor |
| Boots | Vine Boots | Silk Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Magic Gladiator
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Rune Blade | Thunder Blade |
| Helm | Storm Crow Helm | Thunder Hawk Helm |
| Armor | Storm Crow Armor | Thunder Hawk Armor |
| Boots | Storm Crow Boots | Thunder Hawk Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Dark Lord
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Battle Scepter | Master Scepter |
| Helm | Leather Helm | Bronze Helm |
| Armor | Leather Armor | Bronze Armor |
| Boots | Leather Boots | Bronze Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Summoner
| Piece | Monsters | Boss (sometimes) |
|---|---|---|
| Weapon | Short Glaive | Phantom Glaive |
| Helm | Violent Wind Helm | Red Winged Helm |
| Armor | Violent Wind Armor | Red Winged Armor |
| Boots | Violent Wind Boots | Red Winged Boots |
| Pendant | Pendant of Fire | Pendant of Lightning |
| Ring | Ring of Poison | Ring of Ice |
Drop chances in Lorencia
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.023% (1 in 4,400) | 0.17% (1 in 580) |
| Jewel of Soul (PT) | 0.015% (1 in 6,700) | 0.11% (1 in 870) |
| Jewel of Chaos (PT) | 0.0001% (1 in 1,000,000) | 0.0016% (1 in 63,000) |
| Taming Seal (PT) | 0.015% (1 in 6,700) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Equipment | 14% | 100% | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.32% (1 in 313) | 2.5% | 0.3% (1 in 337) | 2.3% |
| Jewel of Soul (PT) | 0.21% (1 in 469) | 1.6% | 0.2% (1 in 506) | 1.5% |
| Jewel of Chaos (PT) | 0.0014% (1 in 70,000) | 0.023% (1 in 4,400) | 0.0013% (1 in 76,000) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.21% (1 in 469) | 0.15% (1 in 667) | 0.2% (1 in 506) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% | — | 1.5% |
| Rarity | Hard: horde | Hard: boss | Hardcore: horde | Hardcore: boss |
|---|---|---|---|---|
| Common | 78% | — | 78% | — |
| Uncommon | 19% | 87% | 19% | 87% |
| Rare | 3.3% | 12% | 3.3% | 12% |
| Epic | 0.3% (1 in 335) | 0.45% (1 in 222) | 0.5% (1 in 201) | 0.75% (1 in 133) |
| Legendary | 0.0015% (1 in 67,000) | 0.012% (1 in 8,300) | 0.0025% (1 in 40,000) | 0.02% (1 in 5,000) |
| Ancient | — | 0.0015% (1 in 67,000) | — | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Lorencia on Hard and Hardcore
| Mode | Requirement | Items that drop |
|---|---|---|
| Normal | Level 1 | Normal |
| Hard | Level 1 • 10 Resets | Nightmare (+40% to flat attributes and +30% to % bonuses) |
| Hardcore | Level 1 • 300 Resets | Nightmare; Godlike (+80%) very rare, by letter |
On Hard and Hardcore the monsters have their own strength and the boss has more life. Each boss you defeat opens the next map of the mode and grants a Mark (+0.3% against monsters).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
Wiki
Play free








