Monster and boss
Aquila Magician
Aquila Magician is a boss of the magic type found in Sanctuary of Aquilas.
Lore
The Aquila Magician is the boss of the Sanctuary of Aquilas, the archmage of the order that guarded the Archangels' relics. He read the sacred texts more times than anyone else and was the first to hear the voice of the rotten mana whispering between the lines, promising power in exchange for obedience.
He fights from afar with corrupted light magic, casting golden bolts stained with darkness. When he raises his winged staff, he unleashes Arcane Burst, a discharge that lights up the entire sanctuary. Reaching him calls for speed and courage. His disciples still recite the old prayers, never noticing that the words have changed.
Special attack
Arcane Burst: every 4 attacks, Aquila Magician hits for 161% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Endgame).
Where Aquila Magician appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Sanctuary of Aquilas | Horde | Level 350 • 3 Resets | 170,577 | 3,072 | 225 | 7,542 | 1,712 |
| Sanctuary of Aquilas | Boss | Level 350 • 3 Resets | 355,160 | 2,334 | 382 | 30,174 | 5,745 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Aquila Magician drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Sanctuary of Aquilas.
Drop chances in Sanctuary of Aquilas
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.53% (1 in 189) |
| Jewel of Soul (PT) | 0.35% (1 in 284) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) |
| Taming Seal (PT) | 0.35% (1 in 284) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.53% (1 in 189) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.35% (1 in 284) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.35% (1 in 284) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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