Monster
Aquila Warrior
Aquila Warrior is a monster of the melee type found in Sanctuary of Aquilas.
Lore
The Aquila Warrior is an eagle-helmed soldier guarding the Sanctuary of Aquilas, the last refuge of an order that swore loyalty to the Archangels. When Kundun broke the Seal, the order shut itself inside the sanctuary to protect sacred relics, but the rotten mana crept through the foundations and poisoned their faith.
It fights hand to hand with a broadsword and a shield marked with spread wings. It battles with a veteran's discipline and, though its mind is clouded, it still believes it defends the sanctuary from intruders; to it, the hero is just one more.
Where Aquila Warrior appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Sanctuary of Aquilas | Horde | Level 350 • 3 Resets | 121,330 | 1,986 | 193 | 5,231 | 1,188 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Aquila Warrior drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Sanctuary of Aquilas.
Drop chances in Sanctuary of Aquilas
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.53% (1 in 189) |
| Jewel of Soul (PT) | 0.35% (1 in 284) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) |
| Taming Seal (PT) | 0.35% (1 in 284) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.53% (1 in 189) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.35% (1 in 284) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0023% (1 in 43,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.35% (1 in 284) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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