Boss
Dark Elf (Trainee Soldier)
Dark Elf (Trainee Soldier) is a boss of the magic type found in Balgass' Barracks.
Lore
Dark Elf (Trainee Soldier) is the boss of Balgass' Barracks, a shadow elf who trains the sorcerers of Kundun's army. She came from a forest the rotten mana swallowed whole, and traded the magic of the trees for the magic of the rifts. In the camp she is called an instructor, but the recruits fear her more than any general.
She fights from range with magic, guarded by the soldiers in training. She casts dark spells from afar and, when she gathers enough power, unleashes Arcane Explosion, a burst of energy that lights up the entire courtyard. Defeating her opens the gates to Kalima, the realm of Kundun's illusions.
Special attack
Arcane Burst: every 4 attacks, Dark Elf (Trainee Soldier) hits for 155% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Standard).
Where Dark Elf (Trainee Soldier) appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Balgass' Barracks | Boss | Level 180 | 10,903 | 257 | 103 | 1,022 | 321 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Dark Elf (Trainee Soldier) drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Balgass' Barracks.
Drop chances in Balgass' Barracks
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 1.6% |
| Jewel of Soul (PT) | 1% |
| Jewel of Chaos (PT) | 0.015% (1 in 6,900) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.3% (1 in 338) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 100% | 100% | 100% |
| Blacksmith Scroll | 2% | 2% | 2% |
| Jewel of Bless (PT) | 1.6% | 2.5% | 2.3% |
| Jewel of Soul (PT) | 1% | 1.6% | 1.5% |
| Jewel of Chaos (PT) | 0.015% (1 in 6,900) | 0.023% (1 in 4,400) | 0.021% (1 in 4,700) |
| Taming Seal (PT) | 0.15% (1 in 667) | 0.15% (1 in 667) | 0.15% (1 in 667) |
| Ascension Core | 1.5% | 1.5% | 1.5% |
| Loch's Feather (PT) | 0.3% (1 in 338) | 0.3% (1 in 338) | 0.3% (1 in 338) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Uncommon | 87% | 87% | 87% |
| Rare | 12% | 12% | 12% |
| Epic | 0.3% (1 in 333) | 0.45% (1 in 222) | 0.75% (1 in 133) |
| Legendary | 0.008% (1 in 12,000) | 0.012% (1 in 8,300) | 0.02% (1 in 5,000) |
| Ancient | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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