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Monster

Dark Knight

Dark Knight is a monster of the tank type found in Dungeon.

Lore

The Dark Knight is a black-armoured knight who swore allegiance to Kundun in exchange for never feeling pain again. It descends into the Dungeon to guard the passages leading to the rifts, and no one knows whether a man still lives inside the armour or only the rotten mana that moves it.

It is a wall of steel: it takes blow after blow without bending the knee and advances calmly, pushing a hero back against the walls. It hits hard, but the real danger is how long it takes to fall.

Where Dark Knight appears

MapRoleRequirementHPDamageDefenseEXPGold
DungeonHordeLevel 341,07797495325

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Dark Knight drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Dungeon.

Drop chances in Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)
Jewel of Soul (PT)0.042% (1 in 2,400)
Jewel of Chaos (PT)0.00028% (1 in 360,000)
Taming Seal (PT)0.042% (1 in 2,400)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00028% (1 in 360,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Dungeon