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Monster

Hell Hound

Hell Hound is a monster of the agile type found in Dungeon.

Lore

The Hell Hound is an infernal dog that climbs out of the deepest rifts in the Dungeon, its fur scorched and embers burning where its eyes should be. It was not born from any beast of the Continent: it came from the other side of the Seal, sniffing out the way to the surface.

It runs in packs and attacks at speed, biting and falling back in waves. Each bite is quick and burns a little, and the pack likes to surround anyone caught alone in the corridors. In the cramped tunnels of the Dungeon, the pack's howl echoes so much it seems to come from every side at once, and a hero must trust their eyes, not their ears.

Where Hell Hound appears

MapRoleRequirementHPDamageDefenseEXPGold
DungeonHordeLevel 3459384234521

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Hell Hound drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Dungeon.

Drop chances in Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)
Jewel of Soul (PT)0.042% (1 in 2,400)
Jewel of Chaos (PT)0.00028% (1 in 360,000)
Taming Seal (PT)0.042% (1 in 2,400)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00028% (1 in 360,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Dungeon