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Monster

Dread Death Angel

Dread Death Angel is a monster of the melee type found in Kalima 6.

Lore

The Dread Death Angel is the fallen angel Kundun chose to watch over the road to his throne. Unlike its kin in the other circles, it did not lose the light of its wings: that light was dyed black, and now casts shadows instead of brightness.

When it attacks, the shadows stretch across the ground and the hero feels surrounded. Then the angel swoops down and fights up close with wide sweeps of its scythe. The trick is not to look at the shadows: only the real blade can wound.

Where Dread Death Angel appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 6HordeLevel 2488,27236077417141

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Dread Death Angel drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 6.

Drop chances in Kalima 6

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.27% (1 in 377)
Jewel of Soul (PT)0.18% (1 in 565)
Jewel of Chaos (PT)0.0012% (1 in 85,000)
Taming Seal (PT)0.18% (1 in 565)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.27% (1 in 377)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.18% (1 in 565)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.0012% (1 in 85,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.18% (1 in 565)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 6