Monster and boss
Gray Witch Queen
Gray Witch Queen is a boss of the magic type found in Gray Aida.
Lore
The Gray Witch Queen is the boss of Gray Aida, the witch who stole the forest's color. She was the keeper of the grove's springs and tried to use rotten mana to heal the sick trees; the spell went wrong, and all the green went out, including the green inside her.
She fights from afar with heavy magic, bending mist and gray thorns to her will. When she gathers her full strength, she unleashes Arcane Burst, a wave of energy that sweeps the clearing. Closing in fast and giving her no time to cast is the best defense.
Special attack
Arcane Burst: every 4 attacks, Gray Witch Queen hits for 161% of its normal damage and ignores 15% of your defense. Loot focus: Accessories / Weapons (Endgame).
Where Gray Witch Queen appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Gray Aida | Horde | Level 197 • 2 Resets | 40,755 | 1,227 | 133 | 1,960 | 542 |
| Gray Aida | Boss | Level 197 • 2 Resets | 88,391 | 962 | 226 | 7,931 | 1,840 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Gray Witch Queen drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Gray Aida.
Drop chances in Gray Aida
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.43% (1 in 234) |
| Jewel of Soul (PT) | 0.29% (1 in 351) |
| Jewel of Chaos (PT) | 0.0019% (1 in 53,000) |
| Taming Seal (PT) | 0.29% (1 in 351) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.43% (1 in 234) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.29% (1 in 351) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.0019% (1 in 53,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.29% (1 in 351) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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