Monster
Grim Death Angel
Grim Death Angel is a monster of the melee type found in Kalima 3.
Lore
The Grim Death Angel is a fallen angel that haunts the low skies of Kalima 3. It is said he once carried messages for the Archangels and was captured on the Night of the Broken Seal; Kundun did not kill him, he only snuffed out the light in his wings, leaving the memory of flight and no will of his own.
Despite the wings, he does not fight from above. He drops onto the hero and battles up close, with a short scythe that spins tight against his body, cutting in wide arcs. Anyone who tries to fall back finds the grey angel following every step, clinging like a mourning shadow.
Where Grim Death Angel appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Kalima 3 | Horde | Level 214 | 5,768 | 287 | 67 | 297 | 106 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
Grim Death Angel drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 3.
Drop chances in Kalima 3
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.24% (1 in 425) |
| Jewel of Soul (PT) | 0.16% (1 in 638) |
| Jewel of Chaos (PT) | 0.001% (1 in 96,000) |
| Taming Seal (PT) | 0.16% (1 in 638) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Common | 78% |
| Uncommon | 19% |
| Rare | 3.3% |
| Epic | 0.2% (1 in 503) |
| Legendary | 0.001% (1 in 100,000) |
On Hard and Hardcore
| Drop | Normal | Hard | Hardcore |
|---|---|---|---|
| Equipment | 14% | 14% | 14% |
| Blacksmith Scroll | 0.5% (1 in 200) | 0.5% (1 in 200) | 0.5% (1 in 200) |
| Jewel of Bless (PT) | 0.24% (1 in 425) | 0.32% (1 in 313) | 0.3% (1 in 337) |
| Jewel of Soul (PT) | 0.16% (1 in 638) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Jewel of Chaos (PT) | 0.001% (1 in 96,000) | 0.0014% (1 in 70,000) | 0.0013% (1 in 76,000) |
| Taming Seal (PT) | 0.16% (1 in 638) | 0.21% (1 in 469) | 0.2% (1 in 506) |
| Rarity | Normal | Hard | Hardcore |
|---|---|---|---|
| Common | 78% | 78% | 78% |
| Uncommon | 19% | 19% | 19% |
| Rare | 3.3% | 3.3% | 3.3% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 335) | 0.5% (1 in 201) |
| Legendary | 0.001% (1 in 100,000) | 0.0015% (1 in 67,000) | 0.0025% (1 in 40,000) |
On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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