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Monster

Grim Death Angel

Grim Death Angel is a monster of the melee type found in Kalima 3.

Lore

The Grim Death Angel is a fallen angel that haunts the low skies of Kalima 3. It is said he once carried messages for the Archangels and was captured on the Night of the Broken Seal; Kundun did not kill him, he only snuffed out the light in his wings, leaving the memory of flight and no will of his own.

Despite the wings, he does not fight from above. He drops onto the hero and battles up close, with a short scythe that spins tight against his body, cutting in wide arcs. Anyone who tries to fall back finds the grey angel following every step, clinging like a mourning shadow.

Where Grim Death Angel appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 3HordeLevel 2145,76828767297106

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Grim Death Angel drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 3.

Drop chances in Kalima 3

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.24% (1 in 425)
Jewel of Soul (PT)0.16% (1 in 638)
Jewel of Chaos (PT)0.001% (1 in 96,000)
Taming Seal (PT)0.16% (1 in 638)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.24% (1 in 425)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.16% (1 in 638)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.001% (1 in 96,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.16% (1 in 638)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 3