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Monster

Grim Schriker

Grim Schriker is a monster of the melee type found in Kalima 3.

Lore

The Grim Schriker is the creature that gives the mists of Kalima 3 a voice. Hunched, long-armed, with a mouth split almost to the ears, it was born from the screams of the prisoners Kundun locked in that circle's cells: the rotten mana kept the echo and gave it a body.

Before it attacks, it lets out a shriek that makes teeth ache. Then it rushes in and fights up close, with claws that scrape across shield and armor. Veterans learn to ignore the cry and aim for the creature's thin chest while it is still drawing breath.

Where Grim Schriker appears

MapRoleRequirementHPDamageDefenseEXPGold
Kalima 3HordeLevel 2146,87732575350125

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Grim Schriker drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Kalima 3.

Drop chances in Kalima 3

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.24% (1 in 425)
Jewel of Soul (PT)0.16% (1 in 638)
Jewel of Chaos (PT)0.001% (1 in 96,000)
Taming Seal (PT)0.16% (1 in 638)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.24% (1 in 425)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.16% (1 in 638)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.001% (1 in 96,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.16% (1 in 638)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Kalima 3