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Monster

Thunder Lich

Thunder Lich is a monster of the magic type found in Dungeon.

Lore

The Thunder Lich is a dead sorcerer who once studied storms in an observatory tower connected to the Dungeon. He tried to trap lightning inside a crystal and succeeded, but the lightning trapped him too: today electricity crackles through his bones with every movement.

He fights from range, hurling electric bolts that leap through the air and strike a hero over the horde. He favours the wider chambers, where he has room to keep his enemies at a distance. Before every bolt the smell of a coming storm fills the corridor, and veterans learn to recognise it.

Where Thunder Lich appears

MapRoleRequirementHPDamageDefenseEXPGold
DungeonHordeLevel 3478797314923

Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.

Drops

Thunder Lich drops the map's equipment, up to Legendary, plus Gold and, rarely, jewels such as the Jewel of Bless (PT). See the item list by class on the map's page: Dungeon.

Drop chances in Dungeon

The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.

DropChance per kill
Equipment14%
Blacksmith Scroll0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)
Jewel of Soul (PT)0.042% (1 in 2,400)
Jewel of Chaos (PT)0.00028% (1 in 360,000)
Taming Seal (PT)0.042% (1 in 2,400)

Equipment rarity

When a piece of equipment drops, this is the chance of each rarity:

RarityChance per kill
Common78%
Uncommon19%
Rare3.3%
Epic0.2% (1 in 503)
Legendary0.001% (1 in 100,000)
On Hard and Hardcore
DropNormalHardHardcore
Equipment14%14%14%
Blacksmith Scroll0.5% (1 in 200)0.5% (1 in 200)0.5% (1 in 200)
Jewel of Bless (PT)0.063% (1 in 1,600)0.32% (1 in 313)0.3% (1 in 337)
Jewel of Soul (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
Jewel of Chaos (PT)0.00028% (1 in 360,000)0.0014% (1 in 70,000)0.0013% (1 in 76,000)
Taming Seal (PT)0.042% (1 in 2,400)0.21% (1 in 469)0.2% (1 in 506)
RarityNormalHardHardcore
Common78%78%78%
Uncommon19%19%19%
Rare3.3%3.3%3.3%
Epic0.2% (1 in 503)0.3% (1 in 335)0.5% (1 in 201)
Legendary0.001% (1 in 100,000)0.0015% (1 in 67,000)0.0025% (1 in 40,000)

On Hard items drop as Nightmare (+40% to flat attributes and +30% to % bonuses); on Hardcore they also drop as Nightmare, and once in a while, very rarely, a Godlike (+80%) comes, delivered by letter.

Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).

Other monsters in Dungeon