Boss
Ignarath, the Burning Crown
Ignarath, the Burning Crown is a boss of the melee type found in Lorencia em Brasa.
Lore
Ignarath, the Burning Crown, is the boss of Lorencia em Brasa and the lord of the entire fire flight. His horns form a crown of living flames, and legend says it was his first flight after the Night of the Broken Seal that left that land smoldering forever.
He fights up close with the strength of a whole wildfire, tearing with claws and crushing with his tail. When the crown burns highest, he brings down Brutal Strike, a blow that makes the embers burst all around. Only very well-prepared heroes survive his reign.
Special attack
Brutal Strike: every 4 attacks, Ignarath, the Burning Crown hits for 161% of its normal damage. Loot focus: Balanced (Advanced).
Where Ignarath, the Burning Crown appears
| Map | Role | Requirement | HP | Damage | Defense | EXP | Gold |
|---|---|---|---|---|---|---|---|
| Lorencia em Brasa | Boss | Level 350 • 800 Resets | 140,000,000 | 29,000 | 37,054 | 23,194 | 5,781 |
Reference values, without Reset. With each Reset the monsters get stronger and give bigger rewards.
Drops
As a boss, Ignarath, the Burning Crown drops equipment up to Ancient, sometimes from the family after the one the map's monsters drop, and has a higher chance of jewels (Bless, Soul, Chaos). See the item list by class on the map's page: Lorencia em Brasa.
Drop chances in Lorencia em Brasa
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Chance per kill |
|---|---|
| Equipment | 100% |
| Blacksmith Scroll | 2% |
| Jewel of Bless (PT) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.15% (1 in 667) |
| Ascension Core | 1.5% |
| Loch's Feather (PT) | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Chance per kill |
|---|---|
| Uncommon | 87% |
| Rare | 12% |
| Epic | 0.3% (1 in 333) |
| Legendary | 0.008% (1 in 12,000) |
| Ancient | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
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