Dragon Continent
Lorencia em Brasa
Lorencia em Brasa is a map of the Dragon Continent in Continent of Legend. It requires level 350 • 800 resets, has 5 monster types and the boss Ignarath, the Burning Crown.
Lore
Lorencia em Brasa is a reflection of Lorencia opened by a rift: the walled city as it would be if the dragons won, its pale stone towers blackened and its square buried in ash. The bells are still there, half melted, and the gate every hero once walked through for the first time is swallowed by flames. Only the Continent's most legendary champions dare cross this rift.
Dragons are older than Kundun and have never served anyone. They slept through the war, but rotten mana woke them hungry and furious. Scholars believe the five Dragon rifts are doorways to their nests, and that each one shows the world as it would be under a dragon lord's rule. The first shows the home of every hero, burning from wall to wall.
Cinder Whelp, Ashfang Drake, Emberscale Raider, Magma Wyrmling and Scorch Wyvern fight up close with smoldering claws, fangs and tails. They all serve Ignarath, the Burning Crown, a fire dragon who has settled on the castle as if it were his throne. He needs no spells: when he hurls himself at a hero, his Brutal Strike carries the weight of a mountain on fire.
Monsters in Lorencia em Brasa
The horde of Lorencia em Brasa comes in waves: the first ones on the list show up in the early stages and the last ones near the boss. The numbers are the reference values, without Reset; with each Reset the monsters get stronger.
Boss of Lorencia em Brasa

Ignarath, the Burning Crown
Melee • HP 140,000,000 • Damage 29,000 • Defense 37,054
Special attack: Brutal Strike, every 4 attacks (161% of damage).
Loot focus: Balanced (Advanced).
Drops
On the Dragon Continent, items, jewels and materials drop as on the endgame reference map, and the boss drops the Dragon Scale of the map's color, used for level 4 and 5 wings.
Drop chances in Lorencia em Brasa
The chance of each drop per defeated enemy, the same as the in-game Codex (tap the monster and see DROPS). These are the Normal mode chances, without events.
| Drop | Horde monster | Boss |
|---|---|---|
| Equipment | 14% | 100% |
| Blacksmith Scroll | 0.5% (1 in 200) | 2% |
| Jewel of Bless (PT) | 0.1% (1 in 984) | 0.78% (1 in 128) |
| Jewel of Soul (PT) | 0.068% (1 in 1,500) | 0.52% (1 in 193) |
| Jewel of Chaos (PT) | 0.00045% (1 in 220,000) | 0.0072% (1 in 14,000) |
| Taming Seal (PT) | 0.068% (1 in 1,500) | 0.15% (1 in 667) |
| Ascension Core | — | 1.5% |
| Loch's Feather (PT) | — | 0.5% (1 in 200) |
Equipment rarity
When a piece of equipment drops, this is the chance of each rarity:
| Rarity | Horde monster | Boss |
|---|---|---|
| Common | 78% | — |
| Uncommon | 19% | 87% |
| Rare | 3.3% | 12% |
| Epic | 0.2% (1 in 503) | 0.3% (1 in 333) |
| Legendary | 0.001% (1 in 100,000) | 0.008% (1 in 12,000) |
| Ancient | — | 0.001% (1 in 100,000) |
Special enemies pay more: the Elite drops an item 38% of the time, the Champion 70% and the Ancient Monster 100%; Champion and Ancient Monster raise the item's rarity by 1 level. The jewel chance is 2× on the Elite, 4× on the Champion and 8× on the Ancient Monster. Each Reset also raises the jewel chance a little. See Special enemies (PT).
Frequently asked questions
How do stages work?
Each map has 10 stages (the little bars on the area card). You advance by defeating the horde.
On stage 10 the map boss shows up by itself. Beat it with ADVANCE on and you move to the next map.
What are the Hard and Hardcore modes?
On the Map (🗺️ WORLD button) there are 3 cards at the top: NORMAL, HARD and HARDCORE. Tap a locked card to see what you still need to open it.
- HARD: opens at 10 resets. The same 51 maps, stronger, and every item that drops is Nightmare: the same item as in Normal with 30% more base stats (×1.3). If you die, you go back one map (from Hard 1, to Normal).
- HARDCORE: opens when you beat the Hard 51 boss (Hardcore 1 asks for 300 resets). Items drop as Nightmare and, very rarely, a Godlike comes: 70% more base stats (×1.7), delivered by letter. If you die, you go back one map.
- Each boss beaten in a mode opens the next map and gives a Mark (+0.3% against monsters).
- At the BLACKSMITH, Migrate tab, an item's whole + moves to the same Nightmare or Godlike item.
What is "After the boss"?
It's in BATTLE ORDERS, on the BATTLE screen, and decides what happens when the boss falls:
- ADVANCE: go to the next area (the default and recommended).
- REPEAT: redo the same area's route, good for farming.
I can't beat the boss. Now what?
- Spend all unused points (SEE DETAILS › ATTRIBUTES).
- Wear your best INVENTORY items and repair broken ones at the BLACKSMITH.
- Upgrade your skills (SEE DETAILS › SKILLS › UPGRADE).
- Refine your equipment at the BLACKSMITH.
- Lock an earlier stage and hunt for a while to level up.
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